Tag Archives: survival horror

Gaming F.A.C.T. – SH2 – Mary’s Letter

Yet another series of articles – these will present various random facts from the games I’ve played [mostly], since they are quite easy to work on and these days I got so much to study I literally can’t write more elaborated articles.

We are talking about one of my favorite games – Silent Hill 2 – a survival horror that takes you into a nightmare without escape. The Silent Hill games are like poems – you just have to see the beauty in all that is depicted.

F.A.C.T. – Mary’s Letter

Mary’s Letter is an important item received in Silent Hill 2. The letter was written by Mary Shepherd-Sunderland while she was terminally ill and was meant to be given to James Sunderland; however, it is the mystery of the letter that brings James to Silent Hill. It is already in James’s inventory at the start of the game.

Depending on which ending the player receives, Mary may give it to James in the Leave and In Water endings, or Maria may give it to James in the Maria ending.

In the beginning, the letter ends at the line “Waiting for you…”, leading James to believe that Mary is indeed alive and waiting for him, whereas the final letter reveals that it was actually written shortly before her death.

“In my restless dreams,
I see that town.


Silent Hill.


You promised me you’d take me
there again someday.
But you never did.

Well, I’m alone there now…
In our ‘special place’…
Waiting for you…

Waiting for you to
come to see me.


But you never do.


And so I wait, wrapped in my
cocoon of pain and loneliness.

I know I’ve done a terrible
thing to you. Something you’ll
never forgive me for.

I wish I could change
that, but I can’t.

I feel so pathetic and ugly
laying here, waiting for you…


Every day I stare up at the cracks
in the ceiling and all I can think
about is how unfair it all is…


The doctor came today.
He told me I could go
home for a short stay.

It’s not that I’m getting better.
It’s just that this may be
my last chance…

I think you know what I mean…

Even so, I’m glad to be coming
home. I’ve missed you terribly.


But I’m afraid, James.
I’m afraid you don’t really
want me to come home.

Whenever you come see me,
I can tell how hard it is on you…

I don’t know if you
hate me or pity me…
Or maybe I just disgust you…

I’m sorry about that.

When I first learned that
I was going to die, I just
didn’t want to accept it.

I was so angry all the time and I
struck out at everyone I loved most.
Especially you, James.

That’s why I understand
if you do hate me.

But I want you to
know this, James.

I’ll always love you.

Even though our life together had
to end like this, I still wouldn’t
trade it for the world. We had
some wonderful years together.


Well, this letter has gone on
too long, so I’ll say goodbye.

I told the nurse to give
this to you after I’m gone.

That means that as you read
this, I’m already dead.

I can’t tell you to remember me,
but I can’t bear for you to
forget me.


These last few years since I
became ill… I’m so sorry for
what I did to you, did to us…

You’ve given me so much and
I haven’t been able to return
a single thing.


That’s why I want you to live
for yourself now.
Do what’s best for you, James.



You made me happy.



S.O.M.A. Guide – Part 4 – Battle for Continuity

At Omnicron – the protagonist will have to transfer into a new body, in order to survive the descend into the abyss. You have to find a power suit, a new cortex chip, structure gel and a battery pack.

This is a dramatic moment – since the transfer into the new robot is only about you getting copied and the old Simon will continue live. Being two versions of the same person into one place gets to Simon – who will have to decide whether he will or not drain the batteries of his former self.

Soma 2016-08-14 12-34-57-19

At Omicron you will also encounter a manifestation of the WAU – who will help you get to the next checkpoint. His reasons for this are unknown for the moment – but you can always think about the fact that he wants to infest the ARK, making his survival a sure thing.

Soma 2016-08-14 12-44-21-18

When you descend into the abyss – he will say that he will make preparations for your arrival. The bottom of the ocean is a harsh environment and monster lurk above you – but finally, with perseverance you will get to site Tau. Following a set of blue lights is the key to finding the right path.

For a full written walkthrough, you can access these links if you have problems in finishing any of the game’s levels.

Getting Into Omicron

Omicron Fatalities

The Dark Descent

Journey Into Darkness

[next article – S.O.M.A. Guide – Part 5 – Lesson Unlearned] 

S.O.M.A. Guide – Part 3 – Theta’s Death Corner

This is a cliche used in many horror games, but abandoned facilities offer a multitude of creepiness levels. Imagine being stranded on the bottom of the ocean, nobody being alive except some digital scan of former living people, mutant creatures that would chase and kill you once they hear you approaching.

As you continue with the game, you will need to get your hands on a submarine, a DUNBAT model – which could take you into the abyss where the ARK is situated. But things aren’t that easy.

The submarine is quarantined. You need a cipher to unlock it, and you cannot use the computers until you reset the routers. Here is where you encounter the Proxy monster. Genuinely creepy and scary. It is blind, it is fast and it is deadly. You have to move quietly near him or you will encounter your doom.

Soma 2016-08-14 01-16-45-42

Proxies are employees who have become mutated by Structure Gel. This mutation results in their upper bodies being bloated, with varicose veins standing out; this bloating has encased the creature’s arms, possibly trapping them. Their bodies are also covered in pustules and tubing. The Proxy’s head is permanently bent slightly backwards by the mutation; it lacks eyes and its facial expression is frozen in a perpetual scream. In contrast to its bulky upper body, the Proxy’s lower body is atrophied; its legs are thin, and it lacks proper feet.

Due to lacking eyes, the Proxy is blind. However, it possesses an acute sense of hearing. It doesn’t react to Simon’s flashlight, but can hear the sound it makes when being turned on and off.

When idle, the Proxy shambles around slowly and aimlessly, but if provoked, it will break into an extremely fast sprint. It is also capable of operating automatic doors.

Due to the areas the Proxies are encountered in being very confining and their fast running speed, it is extremely difficult to outrun an alerted Proxy. The best strategy is to simply crouch and move silently. Additionally, it is possible to take advantage of the Proxy’s keen hearing by throwing props around to lure them to a specific area.

In this level, you see yourself in the mirror for the first time, you discover the living quarters of Catherine and her scanning laboratory, you find out details about the other crew members and you discover that you were a legacy scan of Dr. Munshi who was stored and attached to a body in order to be started in the future. Your body belongs to Catherine’s girlfriend,  which she almost says it, but stops and rephrases the sentence.

To obtain the cipher you have to manipulate one of the ARK scans, making him feel comfortable enough to tell you the desired information. After you’ve done that is time to try to access the submarine. And again things get complicated when this machine starts speaking blaming Catherine for the disaster and it launches itself into further depths.

Continuing your journey within Pathos-II, you end up in a laboratory where you find more information about the ARK, a prototype and you can find out how to get on the ARK by running a simulation. A few interesting puzzles can be solved here.

Soma 2016-08-14 00-13-25-17

Another interesting part that has a taste of the abandoned flooded spaces from Penumbra is the Theta Maintenance section. You climb ladders, you explore almost unreachable points only to find out that a Proxy was all the way after you. So you cannot travel to the ARK from this point until you’ve reached site Omicron and use an elevator to get further down.

For a full written walkthrough, you can access these links if you have problems in finishing any of the game’s levels.

Theta Entrance

Theta Laboratories

Theta Maintenance Halls

[next article – S.O.M.A. Guide – Part 4 –  Battle for Continuity]

S.O.M.A. Guide – Part 1 – Upsilon Confusion

[spoilers ahead]

So.. I decided to play S.O.M.A. again. A taste of survival horror, elements of cyberpunk, a game filled with puzzles, interesting dialogues and a profound exploration of the human and non-human intellect.

After a car crash – Simon Jarrett  – deals with brain damage, his brain starts bleeding now and then. Seems that various treatments do not work for his condition so he decides to seek further available options for prolonging his life. His condition could be fatal if a cure is not found. So – he gets in contact with a facility that could scan his brain in order to develop a more suitable treatment. Unfortunately this treatment has no efficiency and as later told in the game, Simon finds out he died almost 100 years ago and that he is able once again to function because the brain scan he did was used as a template for an A.I. model – him waking up on Pathos-II facility.


PATHOS-II is an underwater research facility located in the Atlantic Ocean during the 2100s. It is the primary setting of both SOMA and the live-action prequel mini-series and film Transmission and Depth.

It was initially built to conduct thermal mining during the 2060s and, later, developed the Omega Space Gun. It has a diverse staff of scientists and engineers involved in multiple research projects such as marine sciences, hydroculture, and deep sea construction. An artificial intelligence known as the WAU was used to oversee primary operations of the facility.

When a comet impact in January 2103 rendered the surface of the Earth barren and killed all surface life, the staff of PATHOS-II became the last living humans on the planet. Knowing they would not be able to survive indefinitely, they began searching for alternative ways to extend their lives and ultimately, save what remains of the human race – the ARK program being among them. Not much is known about the events that followed, but eventually machines previously operated remotely by humans began to become self-aware and started to exhibit human traits. The facility eventually descended into the nightmarish state seen during the events of the game.

Opening your eyes, waking up alone, trapped in darkness. That is how the horrifying story of SOMA really starts. You wake up in the Upsilon site – which  contains the facility’s primary power generation plant. Geothermal boreholes are used to generate electricity. Upsilon also contains extensive facilities used to service and maintain PATHOS-II’s collection of robots and Universal Helpers.

Soma 2016-08-13 15-12-55-14You start exploring these dark rooms, hearing distant weird noises and seeing shadows that disappear an re-appear. You find how to work with the Omnitool.

The Omnitool is a small handheld computer, originally used by PATHOS-II’s staff to open doors and access areas requiring maintenance. It has two chip slots: one for a Tool Chip, which grants additional functions and security clearances, and one for a Cortex Chip, which is used to download an A.I. into the Omnitool. If no Cortex Chip is inserted, the Omnitool has a pre-loaded AI (“Helper Jane”).

The cortex chip can also contain a brain scan, granting it the personality and memories of the person scanned. The Omnitool lacks the necessary computational resources to run brain scan simulations on its own, and must be docked to a terminal in order to do so. Catherine Chun describes this experience as a continuous, but disjointed consciousness with no perception or awareness of the time that passes in between simulations.

The Omnitool cannot be used to override security protocols that it lacks the clearance to access. In these cases, a new Tool Chip must be inserted to update the Omnitool’s security clearances.

The Omnitool can be operated either by swiping it in front of a sensor or by directly docking it to a computer terminal. The latter option allows the brain scan on the device’s Cortex Chip, if present, to directly interface with the PATHOS-II mainframe.

Soma 2016-08-13 15-46-43-12Moving further in the game you make contact with several robots who don’t even realize they are robots. At first, even Simon sees himself as being human, being normal. But slowly things start to change perspectives. He first makes contact with Catherine Chun who will direct him from site Upsilon to site Lambda, in order to discover further truths about this research facility. You are being attacked by a Construct.

This creature appears to be a horrific jumbled mess of a UH3 Universal Helper maintenance unit and WAU techno-organic growth. Structure Gel mutations have given the Helper a much bulkier build, with a bigger backside and more reinforced structure, as well as added functionality, allowing the Helper to make use of a pair of legs to navigate. Along with the small lights emitting from the numerous bulbous growths on its body, the Helper casts a bright beam from the front of its face, acting as a spotlight to assist with navigation through dark areas.

Soma 2016-08-13 16-05-27-65You get to explore the bottom of the ocean – wondering how are you going to find the right way to the next checkpoint. You rescue a little Universal Helper which will show his gratitude by offering you access to a block door in order to continue. You discover that the machines are taking control over the humans lost in this abandoned place and they will not let them die. It is a sign that the A.I. in this place, the master brain of the disaster wants everything to be fully functional, no matter what.

Finally you get to site Lambda only to discover that Catherine is also a brain scan trapped into a computer. But will all that, she will be the protagonist’s companion and will offer useful tips and information.

For a full written walkthrough, you can access these links if you have problems in finishing any of the game’s levels.

Simon Jarrett’s Apartment

Subway Cinematic

Dr. Munshi’s Laboratory

Pathos-II Awakening

Upsilon Puzzles

Bottom Of The Ocean

Upsilon Shuttle Station

[next article – S.O.M.A. Guide – Part 2 – Lambda Atrocities]

Wii: ZombiU For Wii U

Ubisoft created a first person shooter for the 3DS console in which the player can use various types of weapons and melee attacks to survive the zombie hordes that invaded London. The graphics present a very realistic survival horror game recreating Great Britain under the siege of mindless corpses. Great action involved in this one.

Silent Hill: Revelation 3D – Official Trailer

The Silent Hill game series from Konami were appreciated for the originality they showed during the game-play. A grotesque world, apparently invisible for the regular citizen developed in a city where nightmare grew in the shadows of doubt and desperation. Unreal monsters, sacrifices, traps, delusions and depravity – are some of the elements from the Silent Hill universe.

The first movie told us about what exactly happened in that old town where only decolorized memories gathered together around a mystical fire that spread shady ashes.

This year, in October we will reunite with the essence of this story in Silent Hill: Revelations which will be released in 3D. Below you have the trailer for the motion picture. Looks pretty interesting and I’ll patiently wait for the fall to bring the chance to see it.

Resident Evil: Operation Raccoon City Character Trailer

Resident Evil games made lots of fans starting with the first product. This year Resident Evil: Operation Raccoon City will be released, letting gamers from all over to re-enter the zombie-filled dangerous world where survival is a priority.

Specialties presented: Assault, Recon, Medic, Surveillance, Field Scientist and Demolition. The gameplay seems awesome, action and tactics in a third person perspective. Below you have the character presentation trailer.