Prey – Game Guide – Part 1.0.

So I am back on working articles on this blog. And – since lately I’ve been playing some games – which I am really enjoying – I wanted to start another series of articles – guides – for one of the games I fell in love with.

The so called reboot of the 2006 game Prey. 1465797909-prey-logo

But since people call it a reboot – the game is nothing similar to the previous game sharing the same name. You can only find similarities in the name and the presence of alien creatures that invaded the in-game world.

Developed by Arkane Studios and published by Bethesda Softworks, Prey takes you on a journey on the space station named Talos I. As in many games out there – you find yourself on an abandoned facility, filled with corpses of the crew members, creatures that attack you and disastrous conditions.

Talos I has multiple areas that can be explored in order to complete missions, search clues, read emails and notes, find supplies and ammo.

[SPOILERS AHEAD]

As a first-person perspective game, Prey lets you to interact with the world around you. The protagonist – which you can choose to be a male of a female – wakes up on a Monday, date March 15th 2032. You wake up in your room and you receive a phone-call from your brother regarding some tests you have to complete.

You receive your first quest- First Day On The Job.

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Arriving at the testing area you discover that some sort of alien form is present among the crew members, called Mimics. Thing is, after this event, you once again wake up at the same location, date being the same. You discover that this was all a lie – your room and the space around you being just simulation labs. Your role in exploring and finding out what is really happening begins here.

I currently completely a few other quests like:

I still have some problems with finding key-cards and entering restricted areas – but this is one of the fun things about Prey – you can explore and solve quests as you want, taking your time and finding clues everywhere. One thing I like about the game is that it tells you the amount of time spend playing – like in those fascinating JRPGs, in which you explore and battle creatures over and over to develop and level up your characters. In Prey you can find chip-sets to evolve your suit, neuromodes to gain abilities, chip-sets to improve your weapons and many other things.

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I spend almost 10 hours exploring the space station and battling Mimics and Phantoms and Corrupted machinery. So this guide-article will continue with part 2.0. in which I will talk about neuromods, technologies, recycle systems and other things you can do in Prey.

[to be continued]

 

Gaming 101: Prey

Been a while since I’ve talked about games. I didn’t played as much as I wanted..probably because of lack of time and mood…but now I’m back in this bitch.

One of the greatest games that I’ve played was Prey. Now I’m playing it again.

Prey was developed by Human Head Studios and published by 2K Games. It’s that kind of Science Fiction –  First Person Shooter with Horror and Adventure elements.

You play as a Cherokee native from Oklahoma named Domasi Tawodi. You are quite the character – you don’t believe in the ancestors’ heritage and legends. You want to flee and never get back to the reservation where you’re living at the moment. But your plan will not work out because strange things are about to happen.

Strange noises and lights coming from the sky – a sign that something is going to destroy the natural order of things. And guess what – you’re abducted by some sort of alien species and end up on a huge spacecraft called the Sphere. The battle for survival is about to begin.

Now the real fun begins – as you start encountering the “unique traits” of this new world. At first your weapon of choice is a wrench, that dirty tool that became popular in many productions [note: play Half Life: Blue Shift].

Things are a little bit taken to the extreme on this organic alien spaceship. Everything that is brought here has the purpose to be used or consumed. We see strange devices that are literally mashing up people – in order to obtain bloody nutriments. Other people are used as mindless slaves or warriors that will attack you back if startled.

One thing that marked this world as interesting are the special environment elements like wall-walk magnetic routes, different gravity-challenging points, the usage of portals – all-in-all the way it was created. You can climb, you can ride, you can fly, you can access different “visual-impossible points” by using your Spirit Walk ability. If you die, you are taken to an ethereal realm where you can gain life and spirit power by hitting red and blue spirits with your Spirit Bow.

The atmosphere is exceptional – the tone, the colors, the soundtrack everything is put together to create the perfect alien ambiental theme. I just love those moments in which I have to think fast and also act fast, trying to stay alive while different creatures or devices are trying to harm and kill me.

This is what gaming really is about. A great session of discovering the truth behind the interactive fictional motivation.