Tag Archives: FPS

BioShock – Elements Of Gameplay

So I just finished again Bioshock – one of the best first person shooters out there – and because of the rich content, story-line, plot and elements that make up the gameplay and modes of doing stuff around – I wanted to write a short article regarding the audio logs and collection of plasmids and tonics you can collect.

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Bioshock is quite abundant in story elements. In 1946 Andrew Ryan started building an underwater city where he would desire to live with various groups of people – who shared his vision and his world view. Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by undersea volcanic vents. In Rapture, Science, Industry and Art would thrive undisturbed by intervention from governments, religious institutions or other social agencies. People from around the world emigrated to the hidden city during the years between 1946 and 1952, sparking conspiracy theories on the surface about mass disappearances that came to be known as “The Vanishing”.

A few years later – the sea-slugs that secreted ADAM are discovered – and from there everything takes a turn to the wrong direction. The properties of the new substance would permit the creation of the plasmids – potions that could rewrite the DNA code of a person – in order for him or her to possess various powers.

But using too many plasmids and other tonics – known as splicing – would harm the body and the mind of the users. In the first Bioshock game – you discover the city in ruins and filled with these Splicers – which appear not in their right mind.

The story of the underwater utopian city Rapture can also be seen by exploring all the passages and the locations in the game – but also many more details are shown in the audio recordings of the citizen who are living or lived there. Over the last few weeks – because I was quite busy preparing exams and other stuff – I listened to ambient recordings from the game. Reading while listening to Rapture ambiance is quite relaxing – the sounds of the underground tunnels and the whales outside is amazing.

Also I really wanted to share a video comprising all the audio logs in the first Bioshock game.

Regarding plasmids and tonics – I didn’t manage to collect all of them – because that would mean stopping the game and looking at articles about the locations and ways of obtaining the desired tonics and other leveling-up substances – and because I recorded my gaming sessions – couldn’t do that. I mostly used Electrobolt and Telekinesis. Electrobolt stops the villains and you can gain momentum in reloading of changing weapons. Telekinesis deals a lot of damage to all the enemies – including Splicers and Big Daddies. As weapons – I went a lot with the Crossbow and the Shotgun but also I used the Machine Gun and the Grenade Launcher as well – in most situations.


Below is a list of all the Gene Tonics and the Plasmids you can collect – also with hints on where you can find, invent or purchase them.

Physical Tonics (19)

1. BloodLust – U-Invent machine / Inventable after Arcadia
2. Booze Hound – U-Invent Machine / Inventable after Arcadia
3. Eve Link – Sold at Gatherer’s Garden machines
4. Eve Link 2 – Farmer’s Market / On the ground near U-Invent & vending machines.
5. Extra Nutrition – Sold at Gatherer’s Garden machines.
6. Extra Nutrition 2 – Storage Basement of the mall area in Fort Frolic. Covered by metal grate if Cohen dies. Also purchasable.
7. Extra Nutrition 3 – Research Spider splicers
8. Hacker’s Delight – Cremate the body in the Medical Pavillion.
9. Hacker’s Delight 2 – U-Invent machine / Inventable after Arcadia
10. Hacker’s Delight 3 – Proving Grounds / Same room as the Big Daddy Helmet.
11. Medical Expert – Neptune’s Bounty / In the center of the muddy section of the Lower Wharf.
12. Medical Expert 2 – Fort Frolic / Awarded by an alive Cohen or bought in Hephaestus
13. Medical Expert 3 – Near the toilets in Dr. Suchong’s Clinic on the second floor of Artemis Suites.
14. Natural Camouflage – Research the Houdini Splicers
15. Scrounger – Research Leadhead splicers
16. Security Evasion – Arcadia / In the center of a group of splicers, near an Invent machine.
17. Security Evasion 2 – Hephaestus / Heat Monitoring / Across from electrocuted ghost scene, sitting on desk
18. Sportboost – Research Thuggish splicers
19. Sportboost 2 – Research Thuggish Splicers.

Engineering Tonics (16)

1. Alarm Expert – Fort Frolic / Theater / Top Left balcony sitting on the ledge
2. Alarm Expert 2 – Point Prometheus / Optimized Eugenics / on filing cabinet
3. Clever Inventor – Suchong’s Apartment / Beside the tape recorder
4. Focused Hacker – Neptune’s Bounty / In the area right before fighting Peach Wilkins.
5. Focused Hacker 2 – Hestia Fourth Floor, on the desk in the corner of the room near the safe.
6. Hacking Expert – Arcadia / Sitting on the first desk in Langford Labs
7. Hacking Expert 2 – Available in Gatherer’s Garden vending machine, starting in the Fort Frolic area.
8. Prolific Inventor – Awarded for saving Little Sisters / Last Tonic reward
9. Safecracker – Awarded for saving Little Sisters / First Tonic reward
10. Safecracker 2 – In the Autopsy room in the downstairs of the Little Wonders Educational Facility.
11. Security Expert – Medical Pavilion / On a small chest in the morgue.
12. Security Expert 2 – Research the flying Security Bot
13. Shorten Alarms – Neptune’s bounty / Near “Saw Masha Today” recording or buy it at a Gatherer’s Garden machine in Arcadia.
14. Shorten Alarms 2 – Hephaestus / On the floor right before setting off the EMP.
15. Speedy Hacker – Medical Pavilion / On the desk in the dentist’s lab.
16. Speedy Hacker 2 – Available at Gatherer’s Garden vending machines, starting in the Olympus Heights area.

Combat Tonics (18)

1. Armored Shell – Available at Gatherer’s Garden vending machine, starting with the Medical Pavilion area.
2. Armored Shell 2 – Awarded for saving Little Sisters / Second Tonic Reward
3. Damage Research – Hephaestus / Across from the EMP bomb on a table
4. Damage Research 2 – In the Mendel Family Library, on a desk in the rear of the room.
5. Electric Flesh – Fort Frolic / The Projector Room in the Theater / On bookshelf
6. Electric Flesh 2 – Olympic Heights / Fontaine’s apartment / In the office on the desk
7. Frozen Field – Fort Frolic / Awarded for killing the Cohen victim in the freezer
8. Frozen Field 2 – Hephaestus – Room off entrance to Ryan’s office – on desk
9. Human Inferno – Arcadia Gatherer’s Garden machine / 20 Adam
10. Human Inferno 2 – Available at Gatherer’s Garden vending machine starting in the Point Prometheus area.
11. Photographer’s Eye – In the bunk room of the wine cellar in Farmer’s Market.
12. Photographer’s Eye 2 – Research the Rosie Big Daddy.
13. Static Discharge – Medical Pavilion / In the hallway after fighting Steinman.
14. Static Discharge 2 – Research Leadhead splicers
15. Wrench Jockey – Medical Pavilion / Seen from a window. In a back room, reached by airshaft.
16. Wrench Jockey 2 – Research Bouncer Big Daddy
17. Wrench Lurker – Neptune’s Bounty / Sitting on the ledge near the plasmid machine.
18. Wrench Lurker 2 – Available at Gatherer’s Garden vending machine, starting at Olympus Heights.

Plasmids (20)

1. Cyclone Trap – Bought from Gatherer’s Garden
2. Cyclone Trap 2 – Bought from gatherers garden
3. Electro Bolt – Found during Welcome to Rapture
4. Electro Bolt 2 – Bought at Gatherer’s Garden
5. Electro Bolt 3 – Bought at Gatherer’s Garden
6. Enrage! – Bought from Gatherer’s Garden vending machine
7. Hypnotize Big Daddy – Given by Tenenbaum (*Note you must save little sisters for this prize)
8. Hypnotize Big Daddy 2 – Given by Tenenbaum (*)
9. Incinerate! – Found on 2 floor of Eternal flame Crematorium (Medical Pavilion)
10. Incinerate! 2 – Bought at Gatherer’s Garden
11. Incinerate! 3 – Bought at Gatherer’s Garden
12. Insect Swarm – Bought from Gatherer’s Garden vending machine
13. Insect Swarm 2 – Bought at Gatherer’s Garden
14. Insect Swarm 3 – Bought at Gatherer’s Garden
15. Security Bullseye – On an awning near the wharfmaster’s office above the Upper Wharf area.
16. Target Dummy – Bought from Gatherer’s Garden vending machine
17. Telekinesis – Found in Dandy Dental (Medical Pavilion)
18. Winter Blast – Bought from Gatherer’s Garden vending machine
19. Winter Blast 2 – Bought at Gatherer’s Garden
20. Winter Blast 3 – Bought at Gatherer’s Garden.

There would be so much more to discuss about the game – because it is very complex and each character and each aspect and component has a feature worth discussing. For now I I am playing other games – I have a week off from anything before my new job – and I indulge myself with anime and TV series and my favorite videogames- but I will play Bioshock 2 and Bioshock Infinite later.

I also keep uploading the gameplays on my Youtube Channel.

Dear Esther – Conceptual Essayistic Review

“When this paper aeroplane leaves the cliff edge and carves parallel vapour trails in the dark, we will come together”.

Imagine yourself outside the comforts of this world. Imagine a time when technological and industrial advances weren’t a key subject in the local newspapers. When electricity wasn’t singing its song into the blissful evenings that were setting upon the little farm houses.

Picture the flickering pale light of a candle. It whispers nuances around it.. It whispers translucent bedtime stories of heroes and villains alike – with they swords and shields polished for the greatest battle they’ve ever seen.


Visualize a storm in the distance, the sound of waves crashing down gently into the rocky facade of an old-forgotten island. And the aged lighthouse not emitting life-saving signals anymore… just memories of how vigor used to caress perpetual smiles.

A boat without a bottom, a means of transportation without passengers, a lonely seagull looking for shelter and the sea, the ancient sea witnessing all the humankind’s history.

You have a mission. To reach one final destination before closing the deal with this existence. You travel across the deserted island and encounter rocky formations that stand up like pagan altars – used for praying to Gods and Goddesses for health and prosperous harvests.

All you can see are abandoned ships. Seems like the world traveled afar from here and never came back. Like people never existed and this tragic game of souls wasn’t developed properly. Source code for sadness.

Beyond and above the scarred, dried bushes – there is an abandoned house. You take shelter there – hoping that the coming storm will leave soon and will never betray its origin. You can hear its cruel moaning entering the broken windows. Little drops of rain touching your face. This was only meant to caress you, to reassure you that everything will be fine from now on, but they feel like cold spikes on a everlasting winter. It is too lonely here. Yet, you continue your journey.


Watery caves. Fluorescent mushrooms. Stalactites and stalagmites.

Underground lake formations. Rivers of calcareous water. The rocks beneath you are slippery. You touch the walls of the cave with your bare hands and feel the magical coldness installed here. Wet, unstable, unfriendly, unwelcome, deadly…

The air is filled with sprinkles of humidified substances. A cavern of troublesome trips. A labyrinth of paths that lead outside through a collection of survival attempts. You have to ascend, then descend and repeat the whole process. Following the waterfalls you engage in a deadly dive. It is now a crucial point in your journey. It is just a leap of faith. Faith that cannot be comprehended, nor explained in any book.

And all this leads you to the last portion of your journey. The longest journey ever taken…

What once was a port for large vessels – became now a ruin of nothingness. The skeleton of a dead whale… a reminder that where life ends… possibilities are unknown. The storm has passed, but strong winds still haul above you – attacking the mountain you are about to climb. Shadowy figures appear to be watching you… yet when you reach the point where the dark stranger sat – you find nothing, only a half-burned candle.

You take a deep breath. And you ascend. You are at the tower. A Babylon ready to be reborn. Damascus at dawn, with no-one around.

And you – poetically progressing – take another leap of faith… faith that cannot be comprehended, nor explained in any book…


#Gaming – Amnesia: A Machine For Pigs – Review

What could possibly go wrong when machines created by humans could start thinking for themselves, act independently and turn against their creator?

Some of the answers can be described with the game-play of Frictional Games’ Amnesia: A Machine For Pigs.

Set in an imagined Victorian epoch – in a shade of existence – where science mingles with misunderstanding – the games takes you on a trip where darkness squeals, takes electrifying turns in torturing humans and lets rotten smells fill the air.

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Oswald Mandus – the protagonist – wakes up feeling amnesic – just like the main character of Amnesia: The Dark Descent. He soon finds out that the machine beneath the city – which is 1899’s London – has been sabotaged – and that he has to save his children who are trapped in the dark hallways underground. Piece by piece – you discover truths about yourself and about the doings of the machine.

You start by exploring a mansion, hearing whispers, screams, strange noises and seeing shadows and ghastly apparitions. You only have one goal in mind – and that is saving the children. Through written notes, journal entries, gramophone recordings and phone calls – you hear detailed parts of this story.

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After a certain spell – parts of you became crucial parts of the Machine.

The Machine is the malevolent antagonist of Amnesia: A Machine for Pigs. It was created by Oswald Mandus in 1899, and gained sentience after part of his soul was inserted into it. It’s sentience is referred to as The Engineer.

The Machine was created to harvest people and automate human sacrifice on an industrial scale in the hope that it might prevent the horrific events of the 20th century. It was envisioned by Mandus after the disastrous trip to the sacrificial steps of an Aztec temple in Mexico when he came into contact with the Orb.

The physical part of the Machine is enormous, stretching far and wide beneath London. The Machine is powered by Compound X, which in turn provides steam for the various machinery. It also produces large amounts of waste that needs to be discharged by a vast system of pumps.

Although designed with offices, catwalks, operation consoles, and panels, The Machine seems to be able to run mostly on its own, requiring manpigs for manual labor or small repairs. It also communicates with Mandus via a set of telephones and loudspeakers all throughout the system, further driving the realization of its intelligence and cleverness.

Interestingly, The Machine seems to be integrated with the hearts of Mandus’ sons. When Oswald’s soul is fragmented into two as well (seemingly by the fractured Orb when it ‘sucked out the fever’ that he had contracted in Mexico), The Machine gains sentience as another form of Oswald himself (aka, The Engineer). Thus, the true antagonist is Oswald’s own conscience, operating The Machine. It also refers to itself as the jaguar-faced man and a feathered serpent, attributes of the Aztec God, Quetzalcoatl, who in Aztec myth fled across the Atlantic after his removal from the sun throne, causing an apocalypse.

Man-pigs lurk in the shadows – pigs developed as humans – which learned how to live and work underground. The decaying of everything around tells nothing but a sad story of despair. Everything seems deserted, forgotten, hiding terrible secrets.

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When you finally encounter people is when you see that the city is gone mad, manpigs kill the living humans outside and turn them into fuel for the machine. You go deeper and deeper into the heart of the darkness – only to learn that once darkness conquers something – it is hard to oppose it and fight it back.

The survival horror genre has seen many titles – but the best games out there – in my opinion – are the ones with the first person perspective. They let you enter the atmosphere and live the story. In Amnesia: A Machine For Pigs you explore and fight the dark forces in order to re-establish some peace in the protagonist’s path.

The story is well written, the dialogues are deep, the voice-acting is great. Great soundtrack too.

This is not the first time I played the game – definitely not the last. Recommended for its plot and scare-jumps.




Prey – Game Guide – Part 1.0.

So I am back on working articles on this blog. And – since lately I’ve been playing some games – which I am really enjoying – I wanted to start another series of articles – guides – for one of the games I fell in love with.

The so called reboot of the 2006 game Prey. 1465797909-prey-logo

But since people call it a reboot – the game is nothing similar to the previous game sharing the same name. You can only find similarities in the name and the presence of alien creatures that invaded the in-game world.

Developed by Arkane Studios and published by Bethesda Softworks, Prey takes you on a journey on the space station named Talos I. As in many games out there – you find yourself on an abandoned facility, filled with corpses of the crew members, creatures that attack you and disastrous conditions.

Talos I has multiple areas that can be explored in order to complete missions, search clues, read emails and notes, find supplies and ammo.


As a first-person perspective game, Prey lets you to interact with the world around you. The protagonist – which you can choose to be a male of a female – wakes up on a Monday, date March 15th 2032. You wake up in your room and you receive a phone-call from your brother regarding some tests you have to complete.

You receive your first quest- First Day On The Job.

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Arriving at the testing area you discover that some sort of alien form is present among the crew members, called Mimics. Thing is, after this event, you once again wake up at the same location, date being the same. You discover that this was all a lie – your room and the space around you being just simulation labs. Your role in exploring and finding out what is really happening begins here.

I currently completely a few other quests like:

I still have some problems with finding key-cards and entering restricted areas – but this is one of the fun things about Prey – you can explore and solve quests as you want, taking your time and finding clues everywhere. One thing I like about the game is that it tells you the amount of time spend playing – like in those fascinating JRPGs, in which you explore and battle creatures over and over to develop and level up your characters. In Prey you can find chip-sets to evolve your suit, neuromodes to gain abilities, chip-sets to improve your weapons and many other things.

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I spend almost 10 hours exploring the space station and battling Mimics and Phantoms and Corrupted machinery. So this guide-article will continue with part 2.0. in which I will talk about neuromods, technologies, recycle systems and other things you can do in Prey.

[to be continued]


Android Games: Super Hot Trigger


There is something that the Android First Person Shooter games offer in exchange for your time and that is a lot of screams and insults. That’s right. I’ve played almost every FPS game on Android I could find but this one is very different. It is good, unique and has a few moments of hardened difficulty. And I entered a few stages of rage mode :))

Super Hot Trigger is developed by Swift Apps LLC.  As said on Google Play:

First person shooter where you can control time. Defeat your enemies and use time to your advantage. Use multiple weapons, explore huge levels and master your skills to complete deadly missions!

– Advanced slow-motion mechanics
– Mesmerizing 3D environment
– Cutting edge graphics
– Massive and challenging levels
– Variety of extreme weapons
– Easy controls and smooth gameplay

When you’re standing still the time moves very slowly but if you make just a little move the time immediately speeds up. When you’re shooting you’re also speeding the time up so be very careful.

To move in any direction you have to use joystick in the bottom left corner. To look around you can swipe anywhere on the screen. If you want to shoot just use button in bottom right corner. Pause button is situated in the top left corner.

You’ll be amazed by top notch graphics including real time light effects, laser sharp animations and destructible environment. The graphics quality will be automatically detected for your device, however you can change it in the settings menu. To visit settings click the screw button in bottom left corner in main menu scene.


The graphics look decent. There are two main categories of levels. One – in which you have to take down a certain number of enemies – or plasma soldiers – as they are represented through the game and the second type which is more like a run for an exit – in which you have to find the portal and go through it – if you survive the attacks of your foes.

There is one level in which you will continue to climb up a ladder and take out enemies while a magmatic field is filling up the room you are in. The best point of this game is the time controller. As you move, the time moves faster. If you find yourself standing and looking for your way out – it will slow down. There are various weapons to choose from and a total of 12 levels.

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