Category Archives: Horror

Pandemonium Crypt Obscure [Horror Poem]

Pandemonium. Crypt obscure.

Wetlands, woods, a night that bleeds…

Sick ignition. Flame that’s sure.

Hell is spawning blackened seeds.

It goes viral. Goes insane!

Lumière. Your dark. My madness.

That are worms that breath out strain,

Drowned-out truth is fading essence.

Crystal balls. And rituals…

Nothing ever mattered here.

Breathing coal – habitual,

These are cubes in shapes of sphere.

Look at me! And taste the blade.

Morning mist. Ascent descending,

Early death but rotting late,

Taking smiles but sorrow sending.

Are you here? Or I am dreamt?

Cry non-existentialism. Deform!

This is nothing. It was meant.

You. In blood. The guilt. My storm.

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I Have Finished My First Video-Game – A.T.O.M. (v 1.0.16)

It’s been a full couple of weeks for me near the beginning of this year – and still, when I got some free time I’ve worked continuously on my video-game.

A Tale Of Madness is now complete. And you can download it FOR FREE.

ATOM (64-bit Development PCD3D_SM5) 1_4_2020 4_21_33 PM

It’s been a wonderful experience working on something like this. It is not that everyday you wake up and say to yourself – what should I do next? Working on a video-game takes time – lots of time. You don’t just follow a tutorial and voila – the project is done. You will encounter things that will not work – you will create bugs – you will have to build and rebuild the project many times. You will have to set up the story, the characters, the atmosphere, the levels, create the music and find the suitable noises to make a complete multimedia experience out of it.

A Tale Of Madness has reached its final form – version 1.0.16.

Download links below:

https://gamejolt.com/games/atom-prologue/449180

https://darkcodeworks.wixsite.com/atom

https://darkcode.itch.io/atom-prologue

https://www.indiedb.com/games/atom-a-tale-of-madness

https://www.moddb.com/games/atom-a-tale-of-madness

A.T.O.M. v0.0.15

Having a number of 5171 direct views, 4780 updates engagements and 11.9k impressions all over the sites I’ve been sharing my project – provided my with a vital information – that I can do better and I should continuously work on this game.

ATOM (64-bit Development PCD3D_SM5) 11_18_2019 10_09_47 PM

From the game-play videos that people posted on the game’s web pages – I discovered what others are expecting from the game – also what things should be implemented and which functionalities should be polished.

The thing with A.T.O.M. is that I am building it while learning how to work with Unreal Engine. I am using whatever tutorials I can get my hands on – also I’ve bought 7 courses from Udemy to help me learning this tool.

It’s been three weeks since I’ve released the demo for A.T.O.M. – and now the game has reached v 0.0.15.

ATOM (64-bit Development PCD3D_SM5) 11_18_2019 10_05_19 PM

This means new functionalities, new level areas, previous functionalities which in the demo didn’t seem quite working well, were worked on too.

As previously stated – this game is meant to be an exploration of a confusing world – the player gets in a situation which doesn’t seem right from the very beginning. There is no combat, no complex game functionalities – only an atmospheric experience – created with 3D objects, configuration of light systems, colors and shadows, written notes on panels and audio recordings – which should give the player the proper means to feel anxious – the main scope of the game is to induce a sense of insecurity – to create the fear of not knowing what is actually happening inside the game.

ATOM (64-bit Development PCD3D_SM5) 12_3_2019 9_57_33 PM

The full game is scheduled to be released somewhere in the first quarter of 2020. An exact date has not been yet decided. More updates to follow.

A.T.O.M. – Demo Release / Updates / Links

What I desired through working on a video-game was to create a virtual world – to be able to give an opportunity to engage with an environment that is outside of normality. To create a fictional universe – a story – an idea which the player can access – and live.

And hopefully fear.

I’ve been investing some time after work – and in the weekends – to create this. And now – a demo is coming up tomorrow (25/11/2019).

ATOM (64-bit Development PCD3D_SM5) 11_18_2019 10_06_29 PM

Honestly I don’t have all the time needed to create it – but I am working in the hours I am able to integrate in my daily schedule. But the project will continue – and another one after it – and so on.

I’ve been focusing on developing stories lately – and I think I can shape these stories into video-games – to have a portfolio of a few titles. That is one of my main goals for the upcoming months.

Below are a list of updated links related to my project.

Official Site

GameJolt

A.T.O.M. on Pinterest

ATOM on Itch.io

IndieDB

ModDB