Freedom Fighters – Guide/Play-through [ver. 1.0.0.]

I remember back then when I was enjoying different games, old games, good games, filled with action and interesting stories and since I missed some of them, I decided to look up some of my old favorite games and replay them. One title that is situated among them is Freedom Fighters. A good story, graphics look a little bit terrible, but I don’t seek only graphics in games, therefore – games should be enjoyed.

SPOILERS/HINTS/DETAILS/GUIDES from this point further.

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Developed in 2003 by IO Interactive and published by EA (Electronic Arts) – Freedom Fighters takes you into an alternative reality and an imagined historical period – in which the Soviet Union occupied New York City. You are a simple plumber, Chris Stone working along with your brother Troy, when you have to take a job inside Isabella Angelina’s apartment, an activist from a group fighting against the soviets.

Another crappy Monday it seems at first, until you reach the apartment and find it empty. Not long after that, a group of Russian soldiers led by General Tatarin enters the building asking about the female activist.

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– [game starts here] –

  you have the third person view of your character, you can move around, crouch, jump and attack. [keys W, A, S, D, Ctrl, Space bar].

– you are equipped with a wrench [default item/weapon in various games like Prey, Bioshock, Half Life, Doom].

This is the very first weapon you find in the game, you first use it to beat a Soviet soldier to death in a Apartment Block hallway, freeing many hostages, along with the mysterious ‘Mr Jones‘. It has a good attack and can be used for more stealthy kills, but loses almost all use later in the game except for opening manhole covers and prison gates.

General Tatarin orders the destruction of the apartment – you will have to hide not to be hit by the bullets storming down from one of the helicopters outside. Exit the apartment building and take down the soviet soldier in the hallway. You save the civilians and one of them – Mr. Jones – will take you to a safer place, assisting you in taking down the soldiers that will attack you.

– gained Pistol [8/15 rounds] on the rooftop after exiting the hallway.

After you escape to the roof along with Jones, who kills an unsuspecting Soviet Soldier allowing you to climb up and claim the pistol for yourself, as soon as you run along a second roof a Soviet Helicopter deploys troops, allowing you to kill them at your leisure. It is a fairly weak weapon, useful only in tight situations in the game were you may run out of ammunition for a specialized weapon. It holds a 17 round magazine with a maximum carrying capacity of 60 rounds and resembles the Beretta M9 pistol, a side-arm that is not standard issue in the Russian military.

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At this point you can climb up on different parts of the rooftops and observe the panic below – people running and trying to hide from the tank attacking the street and the helicopter creating frustration and distress.

By climbing down some stairs you will have the chance to take out a group of three soldiers. You can use the environment to your advantage. Shooting a barrel will cause and explosion and the death of the enemies. Also shooting cars will have the same effect.

– gained Medic Kit – restores health points to the character, also can be used to heal a wounded person or a wounded recruit. By healing other NPCs you gain charisma points and with more charisma that you have, the more squad members you can recruit – with a maximum of twelve.

– exit into the street and move along the distresses NPCs, following Mr. Jones. 

– rescue Bagzton and receive +25 points of charisma.

– gained Molotov Cocktail before exiting the next building.

First used by the Finnish against the Russians during the Russo-Finnish War (Also known as the Winter War), the Molotov Cocktail is the first explosive used in game, and is the most common explosive in the whole game, its only other explosive being the hand grenade and the C4. It works fairly well, able to burn enemies (as well as the player if he is caught in its flame) to death with 1-2 Molotov’s. It is only used by the player and one Freedom Fighter during the opening invasion of Governor’s Island. The total number of Molotov cocktails carried at a time is 10.

By eliminating the rest of the soldiers in your way – you end up in a dead-end with a manhole which can be used to get to safety into the sewers under the city. You can open manhole covers to get to the underground base, to quick-save or to change locations on your map.

You assist to the first news broadcast after the recent events – from which you learn that the soviets and here to restore peace and stability to the troubled country that America is in the game’s present.

– enter sewer base. This is a safe zone, used for planning the next moves and storing equipment. You get your first two missions.

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– gained Assault Rifle after entering the Post Office Area.

A standard issue kit piece found with both rebels and Russians alike, the assault rifle is a direct descendant of the original AK-47 and serves as the standard infantry rifle of the Soviet Armed Forces. It is either an AK-74, the 47’s replacement in Soviet service starting in 1974, or an AK-101 or AK-103, both of which were designed and adopted in the 1990s’s. A reliable all-purpose rifle, the assault rifle can be found at the Post Office and the Police Precinct early in the game, and appears constantly until the end. The assault rifle has a magazine capacity of 30 rounds and a carrying capacity of 180 rounds. Fully available to the player for use, it is used almost universally by regular Soviet troops, while stolen and captured stocks are also frequently being turned against the Soviets by Rebel forces. A few Soviet Security Forces members are seen carrying it, along with two Soviet Commandos in the cut-scene that plays when Chris Stone returns to find the main Rebel base captured.

At this point you will need C4 to destroy the fuel tanks in this area.

The C4 is a very useful weapon, however its only purpose is in demolitions objectives. These targets include, yet are not limited to helipads, bridges, and generators. You can carry only 4 on your person.

Visiting the Police station area you will encounter a group of cops battling some snipers. By blowing up the fuel tanks you will also get rid of the snipers. By using the subway tunnel in the Police station area you will manage to fight your way into the station, eliminate the soviet soldiers and rescue Isabella.

A good strategy here is to hide around a corner and use Molotov cocktails on the soldiers coming your way, since they tend to form groups and then come towards you. This way you can eliminate multiple targets at once. Also using the environment seems to help you complete the mission.

– gained shotgun inside the Police station.

The strongest weapon in the game, the Combat Shotgun has a magazine of 8 shells and a maximum carrying capacity of 80 shells. Its weapon spread is the highest in the game, reducing accuracy greatly with range. The weapon is the first two handed weapon the player can get from his sewer base. Both the player and rebels use it. Only Soviet officers are seen with it, though occasionally a Soviet soldier can be seen with it too. It is modeled off the SPAS-12 shotgun.

I don’t quite use this weapon in this game, but I prefer it when battling zombies in some other titles [Half Life, Left4Dead]. After clearing the underground parking lot, the main lobby and the first two floors of the Police Station, you get to rescue Isabella Angelina and rise the American flag on top of the building, completing the mission. Below are my stats of the mission.

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Continuing with the game you will have to regain control, over the region of the Post Office. You can recruit two Freedom Fighters and order them to attack the soldiers ahead. High places are good for strategic maneuvers and also for observing the actions of the enemies, observing infiltration points and making routes for a better counter-attack. In this mission you also save your brother who was taken hostage.

Completion of each mission takes you back to the safe house in the sewers.

[to be continued…]

Prey – Game Guide – Part 1.0.

So I am back on working articles on this blog. And – since lately I’ve been playing some games – which I am really enjoying – I wanted to start another series of articles – guides – for one of the games I fell in love with.

The so called reboot of the 2006 game Prey. 1465797909-prey-logo

But since people call it a reboot – the game is nothing similar to the previous game sharing the same name. You can only find similarities in the name and the presence of alien creatures that invaded the in-game world.

Developed by Arkane Studios and published by Bethesda Softworks, Prey takes you on a journey on the space station named Talos I. As in many games out there – you find yourself on an abandoned facility, filled with corpses of the crew members, creatures that attack you and disastrous conditions.

Talos I has multiple areas that can be explored in order to complete missions, search clues, read emails and notes, find supplies and ammo.


As a first-person perspective game, Prey lets you to interact with the world around you. The protagonist – which you can choose to be a male of a female – wakes up on a Monday, date March 15th 2032. You wake up in your room and you receive a phone-call from your brother regarding some tests you have to complete.

You receive your first quest- First Day On The Job.

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Arriving at the testing area you discover that some sort of alien form is present among the crew members, called Mimics. Thing is, after this event, you once again wake up at the same location, date being the same. You discover that this was all a lie – your room and the space around you being just simulation labs. Your role in exploring and finding out what is really happening begins here.

I currently completely a few other quests like:

I still have some problems with finding key-cards and entering restricted areas – but this is one of the fun things about Prey – you can explore and solve quests as you want, taking your time and finding clues everywhere. One thing I like about the game is that it tells you the amount of time spend playing – like in those fascinating JRPGs, in which you explore and battle creatures over and over to develop and level up your characters. In Prey you can find chip-sets to evolve your suit, neuromodes to gain abilities, chip-sets to improve your weapons and many other things.

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I spend almost 10 hours exploring the space station and battling Mimics and Phantoms and Corrupted machinery. So this guide-article will continue with part 2.0. in which I will talk about neuromods, technologies, recycle systems and other things you can do in Prey.

[to be continued]


Android Game: War And Order

War and Order is an online Android fantasy-strategy game that I’ve been playing for a few days now.

screenshot_20170102-215219It is quite addicting, and it lets you built a city, recruit soldiers, gather resources, battle monsters and other players, get involved in raids and research different technologies to make your civilization more powerful.

The graphics look decent, at the beginning of the game you can build and evolve faster for free but then you will have to spend amounts of time waiting for buildings to be completed or resources gathered. But all-in-all is a very interesting game.

You also have a Lord with different skills that help improve your civilization.

As stated on Google Play, War and Order is a game in which:

Orc Knights, Elf Sages, Dragon Riders, and other incredible warriors are waiting to fight for your empire! Raise a massive fantasy army for HUGE, spectacularly animated battles! Axes fly, dragons roar, and fireballs sizzle as you clash with enemies from all over the world in real-time. Call on your allies to rush to your aid on horse- and lizard-back. Repay them with your undying loyalty as you take castles, slay ogres, and stake new territory as a tribe! THIS is the game you won’t be able to put it down as your screen lights up with constant new battles, chats, and upgrades!

You must battle to become more powerful than any king in history! But you can’t do it alone. It’s up to you and your allies to unite the fantasy races like never before as you conquer an endless world of empires and imagination.

• Recruit and train over 30 fantasy soldiers, uniting Orcs, Elves, Humans, and Golems
• Construct and upgrade tons of buildings for new soldiers, buffs, and resources!
• Research new magic and technology FAST for cutting-edge tactics and weapons!

• Friend, feud, and chat with players from around the world in real time.
• Help each other build and expand your cities faster.
• Rally together to take down enemies you could never face alone!
• Share and expand territory to enjoy exclusive buildings and bonuses!

• Sweep the battlefield in huge real-time PvP matches!
• Build your force to leviathan proportions!
• Engulf other lords’ castles as you expand your territory.

• Attack other player’s castles to plunder their resources and climb power rankings!
• Vanquish roaming monsters for their treasures, from man-eating Ogres to massive Dragons.

• Take over the Royal City to rule over the realm with unheard of power and privileges!
• Explore unknown lands to find elite resources, ancient ruins, and more surprises!
• Grow your alliance territory for richer rewards and resources!

 There is also a Fan Facebook Page for the game.

And now for my favourite part of these kind of articles, I managed to build a few things and upgrade them. I now have:

Castle – lvl 7 – The core building of the city.

                               Building effect – Gather speed boost 30% / Unlock land 24

City Hall – Gives daily rewards to the player.

Drill Grounds – lvl 4 – A place to train soldiers. If upgraded you can raise the maximum number of soldiers in a single marching army.

                                Building effect – Army size limit 8.6 k

Depot – lvl 6 – The depot protects the harvested resources from being plundered. If upgraded you can raise the amount of resources protected.

                               Building effect – Food protection 260.0 k / Wood protection 260.0 k

                               / Stone protection 52.0 k / Iron protection 26.0 k

Embassy – lvl 4 – You can use the embassy to check the external and internal reinforcement armies. If upgraded you can accomodate more defense armies.

                                Building effect – Ally defense max 28.0 k / Help Times 8+5

Blacksmith – Here you can forge new equipment. If upgraded you can unlock higher level equipment and increase forging speed.

                                 Building effect – Forge speed 1%

College – lvl 5 – The technology center of the city. If you research new technology, your civilization becomes more powerful. There are 4 different types of technologies that can be researched: Resources / Development / Military / City Defense.

                                 Building effect – Food boost +20% / Wood boost +20% / March queue +1

                                / Recruitment Speed +0.5% / Max recruitment +20%

Barracks – lvl 6 – A place to train soldiers.

                       Unlocked units – Elf Acolyte / Mounted Knight / Novice Mage / Elf Archer

                       / Longbowman / Dragon Rider / Basic Swordsman / Orc Warrior

Hospital – lvl 6 – Heals wounded soldiers. If upgraded you can raise the maximum wounded limit and healing speed.

                                 Building effect – Max wounded 6.0 k + 500 / Healing speed 12%

Castle Wall – lvl 7 – The castle wall can make defense golems. Upgrade to raise the max amount of defense golems and city defense.

                                Building effect – Max city wall defense 2.1 k / Max golems 0 +100

Farm – lvl 6 – Produces and holds food. If upgraded you can increase the production output and capacity.

                               Building effect – Food output 1.0 k +210/h / Food capacity 10.5 k +2.1 k

Training Grounds – lvl 5 – If upgraded you can increase the number of soldiers that you can recruit at once.

                               Building effect – Max recruitment 25 / Recruitment speed 1.5%

Medic Tent – lvl 1 – Houses wounded soldiers. Upgrade to increase wounded capacity.

                               Building effect – Max wounded 500

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S.O.M.A. Guide – Part 4 – Battle for Continuity

At Omnicron – the protagonist will have to transfer into a new body, in order to survive the descend into the abyss. You have to find a power suit, a new cortex chip, structure gel and a battery pack.

This is a dramatic moment – since the transfer into the new robot is only about you getting copied and the old Simon will continue live. Being two versions of the same person into one place gets to Simon – who will have to decide whether he will or not drain the batteries of his former self.

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At Omicron you will also encounter a manifestation of the WAU – who will help you get to the next checkpoint. His reasons for this are unknown for the moment – but you can always think about the fact that he wants to infest the ARK, making his survival a sure thing.

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When you descend into the abyss – he will say that he will make preparations for your arrival. The bottom of the ocean is a harsh environment and monster lurk above you – but finally, with perseverance you will get to site Tau. Following a set of blue lights is the key to finding the right path.

For a full written walkthrough, you can access these links if you have problems in finishing any of the game’s levels.

Getting Into Omicron

Omicron Fatalities

The Dark Descent

Journey Into Darkness

[next article – S.O.M.A. Guide – Part 5 – Lesson Unlearned] 

S.O.M.A. Guide – Part 3 – Theta’s Death Corner

This is a cliche used in many horror games, but abandoned facilities offer a multitude of creepiness levels. Imagine being stranded on the bottom of the ocean, nobody being alive except some digital scan of former living people, mutant creatures that would chase and kill you once they hear you approaching.

As you continue with the game, you will need to get your hands on a submarine, a DUNBAT model – which could take you into the abyss where the ARK is situated. But things aren’t that easy.

The submarine is quarantined. You need a cipher to unlock it, and you cannot use the computers until you reset the routers. Here is where you encounter the Proxy monster. Genuinely creepy and scary. It is blind, it is fast and it is deadly. You have to move quietly near him or you will encounter your doom.

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Proxies are employees who have become mutated by Structure Gel. This mutation results in their upper bodies being bloated, with varicose veins standing out; this bloating has encased the creature’s arms, possibly trapping them. Their bodies are also covered in pustules and tubing. The Proxy’s head is permanently bent slightly backwards by the mutation; it lacks eyes and its facial expression is frozen in a perpetual scream. In contrast to its bulky upper body, the Proxy’s lower body is atrophied; its legs are thin, and it lacks proper feet.

Due to lacking eyes, the Proxy is blind. However, it possesses an acute sense of hearing. It doesn’t react to Simon’s flashlight, but can hear the sound it makes when being turned on and off.

When idle, the Proxy shambles around slowly and aimlessly, but if provoked, it will break into an extremely fast sprint. It is also capable of operating automatic doors.

Due to the areas the Proxies are encountered in being very confining and their fast running speed, it is extremely difficult to outrun an alerted Proxy. The best strategy is to simply crouch and move silently. Additionally, it is possible to take advantage of the Proxy’s keen hearing by throwing props around to lure them to a specific area.

In this level, you see yourself in the mirror for the first time, you discover the living quarters of Catherine and her scanning laboratory, you find out details about the other crew members and you discover that you were a legacy scan of Dr. Munshi who was stored and attached to a body in order to be started in the future. Your body belongs to Catherine’s girlfriend,  which she almost says it, but stops and rephrases the sentence.

To obtain the cipher you have to manipulate one of the ARK scans, making him feel comfortable enough to tell you the desired information. After you’ve done that is time to try to access the submarine. And again things get complicated when this machine starts speaking blaming Catherine for the disaster and it launches itself into further depths.

Continuing your journey within Pathos-II, you end up in a laboratory where you find more information about the ARK, a prototype and you can find out how to get on the ARK by running a simulation. A few interesting puzzles can be solved here.

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Another interesting part that has a taste of the abandoned flooded spaces from Penumbra is the Theta Maintenance section. You climb ladders, you explore almost unreachable points only to find out that a Proxy was all the way after you. So you cannot travel to the ARK from this point until you’ve reached site Omicron and use an elevator to get further down.

For a full written walkthrough, you can access these links if you have problems in finishing any of the game’s levels.

Theta Entrance

Theta Laboratories

Theta Maintenance Halls

[next article – S.O.M.A. Guide – Part 4 –  Battle for Continuity]

S.O.M.A. Guide – Part 2 – Lambda Atrocities

The continuation of the first part of the S.O.M.A. series of articles takes us further into the unknown parts of Pathos-II facility. Reaching site Lambda is a crucial point of the story in S.O.M.A.

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After finding out that Catherine is also a robot – she will offer to help you and she will give you a cortex chip in order to clarify what is going on. You learn about project ARK – in which digital copies of various people are prepared for being launched in space – in case of a catastrophic scenario.

You discover that the ARK is still somewhere within Pathos-II and you decide to help launching it, offering yourself to get Catherine to the ARK and copy yourselves unto it.

Your next destination is a sunken ship where the Flesher dwells.

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The Flesher appears as a completely naked humanoid, with a mass of round glowing growths in place of a head, similar to those seen growing on the walls early in the game. The glow from its head can make it easier to spot in dark rooms, and it can easily be distinguished from other atmospheric noises by its raspy inhuman moaning, as well as the sharp banging sound produced by its teleporting.

Here you will have to take a vessel for reaching point Delta. The Flesher will chase you and a very disturbing atmosphere will be presented.

At Site Delta you encounter a delusional robot, which you will have to kill to get a chip for the zeppelin. Simon will start thinking about whether robots deserve such a fate. They don’t even know what diabolical plan their destiny reserved for them, they seem innocent and real, an essence of a good existence – which was not supposed to be altered.

A journey above the abyss of the ocean takes you to the exterior of site Theta. Here you will discover more elements of the story, including a series of suicides. People started to lose their minds after being scanned for The ARK Project. And now you find a friend of Catherine’s which believes she is on the ARK. But the sad truth is something else. She is kept alive by the A.I. unit that grew up all over the Pathos-II facility. She still thinks she is human, so – unfortunately I ended her misery and shut her down.

For a full written walkthrough, you can access these links if you have problems in finishing any of the game’s levels.

Site Lambda

Sunken Ship Curie

Site Delta

Reaching Theta

[next article – S.O.M.A. Guide – Part 3 – Theta’s Death Corner]

S.O.M.A. Guide – Part 1 – Upsilon Confusion

[spoilers ahead]

So.. I decided to play S.O.M.A. again. A taste of survival horror, elements of cyberpunk, a game filled with puzzles, interesting dialogues and a profound exploration of the human and non-human intellect.

After a car crash – Simon Jarrett  – deals with brain damage, his brain starts bleeding now and then. Seems that various treatments do not work for his condition so he decides to seek further available options for prolonging his life. His condition could be fatal if a cure is not found. So – he gets in contact with a facility that could scan his brain in order to develop a more suitable treatment. Unfortunately this treatment has no efficiency and as later told in the game, Simon finds out he died almost 100 years ago and that he is able once again to function because the brain scan he did was used as a template for an A.I. model – him waking up on Pathos-II facility.


PATHOS-II is an underwater research facility located in the Atlantic Ocean during the 2100s. It is the primary setting of both SOMA and the live-action prequel mini-series and film Transmission and Depth.

It was initially built to conduct thermal mining during the 2060s and, later, developed the Omega Space Gun. It has a diverse staff of scientists and engineers involved in multiple research projects such as marine sciences, hydroculture, and deep sea construction. An artificial intelligence known as the WAU was used to oversee primary operations of the facility.

When a comet impact in January 2103 rendered the surface of the Earth barren and killed all surface life, the staff of PATHOS-II became the last living humans on the planet. Knowing they would not be able to survive indefinitely, they began searching for alternative ways to extend their lives and ultimately, save what remains of the human race – the ARK program being among them. Not much is known about the events that followed, but eventually machines previously operated remotely by humans began to become self-aware and started to exhibit human traits. The facility eventually descended into the nightmarish state seen during the events of the game.

Opening your eyes, waking up alone, trapped in darkness. That is how the horrifying story of SOMA really starts. You wake up in the Upsilon site – which  contains the facility’s primary power generation plant. Geothermal boreholes are used to generate electricity. Upsilon also contains extensive facilities used to service and maintain PATHOS-II’s collection of robots and Universal Helpers.

Soma 2016-08-13 15-12-55-14You start exploring these dark rooms, hearing distant weird noises and seeing shadows that disappear an re-appear. You find how to work with the Omnitool.

The Omnitool is a small handheld computer, originally used by PATHOS-II’s staff to open doors and access areas requiring maintenance. It has two chip slots: one for a Tool Chip, which grants additional functions and security clearances, and one for a Cortex Chip, which is used to download an A.I. into the Omnitool. If no Cortex Chip is inserted, the Omnitool has a pre-loaded AI (“Helper Jane”).

The cortex chip can also contain a brain scan, granting it the personality and memories of the person scanned. The Omnitool lacks the necessary computational resources to run brain scan simulations on its own, and must be docked to a terminal in order to do so. Catherine Chun describes this experience as a continuous, but disjointed consciousness with no perception or awareness of the time that passes in between simulations.

The Omnitool cannot be used to override security protocols that it lacks the clearance to access. In these cases, a new Tool Chip must be inserted to update the Omnitool’s security clearances.

The Omnitool can be operated either by swiping it in front of a sensor or by directly docking it to a computer terminal. The latter option allows the brain scan on the device’s Cortex Chip, if present, to directly interface with the PATHOS-II mainframe.

Soma 2016-08-13 15-46-43-12Moving further in the game you make contact with several robots who don’t even realize they are robots. At first, even Simon sees himself as being human, being normal. But slowly things start to change perspectives. He first makes contact with Catherine Chun who will direct him from site Upsilon to site Lambda, in order to discover further truths about this research facility. You are being attacked by a Construct.

This creature appears to be a horrific jumbled mess of a UH3 Universal Helper maintenance unit and WAU techno-organic growth. Structure Gel mutations have given the Helper a much bulkier build, with a bigger backside and more reinforced structure, as well as added functionality, allowing the Helper to make use of a pair of legs to navigate. Along with the small lights emitting from the numerous bulbous growths on its body, the Helper casts a bright beam from the front of its face, acting as a spotlight to assist with navigation through dark areas.

Soma 2016-08-13 16-05-27-65You get to explore the bottom of the ocean – wondering how are you going to find the right way to the next checkpoint. You rescue a little Universal Helper which will show his gratitude by offering you access to a block door in order to continue. You discover that the machines are taking control over the humans lost in this abandoned place and they will not let them die. It is a sign that the A.I. in this place, the master brain of the disaster wants everything to be fully functional, no matter what.

Finally you get to site Lambda only to discover that Catherine is also a brain scan trapped into a computer. But will all that, she will be the protagonist’s companion and will offer useful tips and information.

For a full written walkthrough, you can access these links if you have problems in finishing any of the game’s levels.

Simon Jarrett’s Apartment

Subway Cinematic

Dr. Munshi’s Laboratory

Pathos-II Awakening

Upsilon Puzzles

Bottom Of The Ocean

Upsilon Shuttle Station

[next article – S.O.M.A. Guide – Part 2 – Lambda Atrocities]