Android Game: War And Order

War and Order is an online Android fantasy-strategy game that I’ve been playing for a few days now.

screenshot_20170102-215219It is quite addicting, and it lets you built a city, recruit soldiers, gather resources, battle monsters and other players, get involved in raids and research different technologies to make your civilization more powerful.

The graphics look decent, at the beginning of the game you can build and evolve faster for free but then you will have to spend amounts of time waiting for buildings to be completed or resources gathered. But all-in-all is a very interesting game.

You also have a Lord with different skills that help improve your civilization.

As stated on Google Play, War and Order is a game in which:

Orc Knights, Elf Sages, Dragon Riders, and other incredible warriors are waiting to fight for your empire! Raise a massive fantasy army for HUGE, spectacularly animated battles! Axes fly, dragons roar, and fireballs sizzle as you clash with enemies from all over the world in real-time. Call on your allies to rush to your aid on horse- and lizard-back. Repay them with your undying loyalty as you take castles, slay ogres, and stake new territory as a tribe! THIS is the game you won’t be able to put it down as your screen lights up with constant new battles, chats, and upgrades!

You must battle to become more powerful than any king in history! But you can’t do it alone. It’s up to you and your allies to unite the fantasy races like never before as you conquer an endless world of empires and imagination.

★HOMELAND
• Recruit and train over 30 fantasy soldiers, uniting Orcs, Elves, Humans, and Golems
• Construct and upgrade tons of buildings for new soldiers, buffs, and resources!
• Research new magic and technology FAST for cutting-edge tactics and weapons!

★ALLIANCE
• Friend, feud, and chat with players from around the world in real time.
• Help each other build and expand your cities faster.
• Rally together to take down enemies you could never face alone!
• Share and expand territory to enjoy exclusive buildings and bonuses!

★CONFRONTATION
• Sweep the battlefield in huge real-time PvP matches!
• Build your force to leviathan proportions!
• Engulf other lords’ castles as you expand your territory.

★CONQUEST
• Attack other player’s castles to plunder their resources and climb power rankings!
• Vanquish roaming monsters for their treasures, from man-eating Ogres to massive Dragons.

★EMPIRE
• Take over the Royal City to rule over the realm with unheard of power and privileges!
• Explore unknown lands to find elite resources, ancient ruins, and more surprises!
• Grow your alliance territory for richer rewards and resources!

 There is also a Fan Facebook Page for the game.

And now for my favourite part of these kind of articles, I managed to build a few things and upgrade them. I now have:

Castle – lvl 7 – The core building of the city.

                               Building effect – Gather speed boost 30% / Unlock land 24

City Hall – Gives daily rewards to the player.

Drill Grounds – lvl 4 – A place to train soldiers. If upgraded you can raise the maximum number of soldiers in a single marching army.

                                Building effect – Army size limit 8.6 k

Depot – lvl 6 – The depot protects the harvested resources from being plundered. If upgraded you can raise the amount of resources protected.

                               Building effect – Food protection 260.0 k / Wood protection 260.0 k

                               / Stone protection 52.0 k / Iron protection 26.0 k

Embassy – lvl 4 – You can use the embassy to check the external and internal reinforcement armies. If upgraded you can accomodate more defense armies.

                                Building effect – Ally defense max 28.0 k / Help Times 8+5

Blacksmith – Here you can forge new equipment. If upgraded you can unlock higher level equipment and increase forging speed.

                                 Building effect – Forge speed 1%

College – lvl 5 – The technology center of the city. If you research new technology, your civilization becomes more powerful. There are 4 different types of technologies that can be researched: Resources / Development / Military / City Defense.

                                 Building effect – Food boost +20% / Wood boost +20% / March queue +1

                                / Recruitment Speed +0.5% / Max recruitment +20%

Barracks – lvl 6 – A place to train soldiers.

                       Unlocked units – Elf Acolyte / Mounted Knight / Novice Mage / Elf Archer

                       / Longbowman / Dragon Rider / Basic Swordsman / Orc Warrior

Hospital – lvl 6 – Heals wounded soldiers. If upgraded you can raise the maximum wounded limit and healing speed.

                                 Building effect – Max wounded 6.0 k + 500 / Healing speed 12%

Castle Wall – lvl 7 – The castle wall can make defense golems. Upgrade to raise the max amount of defense golems and city defense.

                                Building effect – Max city wall defense 2.1 k / Max golems 0 +100

Farm – lvl 6 – Produces and holds food. If upgraded you can increase the production output and capacity.

                               Building effect – Food output 1.0 k +210/h / Food capacity 10.5 k +2.1 k

Training Grounds – lvl 5 – If upgraded you can increase the number of soldiers that you can recruit at once.

                               Building effect – Max recruitment 25 / Recruitment speed 1.5%

Medic Tent – lvl 1 – Houses wounded soldiers. Upgrade to increase wounded capacity.

                               Building effect – Max wounded 500

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S.O.M.A. Guide – Part 4 – Battle for Continuity

At Omnicron – the protagonist will have to transfer into a new body, in order to survive the descend into the abyss. You have to find a power suit, a new cortex chip, structure gel and a battery pack.

This is a dramatic moment – since the transfer into the new robot is only about you getting copied and the old Simon will continue live. Being two versions of the same person into one place gets to Simon – who will have to decide whether he will or not drain the batteries of his former self.

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At Omicron you will also encounter a manifestation of the WAU – who will help you get to the next checkpoint. His reasons for this are unknown for the moment – but you can always think about the fact that he wants to infest the ARK, making his survival a sure thing.

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When you descend into the abyss – he will say that he will make preparations for your arrival. The bottom of the ocean is a harsh environment and monster lurk above you – but finally, with perseverance you will get to site Tau. Following a set of blue lights is the key to finding the right path.

For a full written walkthrough, you can access these links if you have problems in finishing any of the game’s levels.

Getting Into Omicron

Omicron Fatalities

The Dark Descent

Journey Into Darkness

[next article – S.O.M.A. Guide – Part 5 – Lesson Unlearned] 

S.O.M.A. Guide – Part 3 – Theta’s Death Corner

This is a cliche used in many horror games, but abandoned facilities offer a multitude of creepiness levels. Imagine being stranded on the bottom of the ocean, nobody being alive except some digital scan of former living people, mutant creatures that would chase and kill you once they hear you approaching.

As you continue with the game, you will need to get your hands on a submarine, a DUNBAT model – which could take you into the abyss where the ARK is situated. But things aren’t that easy.

The submarine is quarantined. You need a cipher to unlock it, and you cannot use the computers until you reset the routers. Here is where you encounter the Proxy monster. Genuinely creepy and scary. It is blind, it is fast and it is deadly. You have to move quietly near him or you will encounter your doom.

Soma 2016-08-14 01-16-45-42

Proxies are employees who have become mutated by Structure Gel. This mutation results in their upper bodies being bloated, with varicose veins standing out; this bloating has encased the creature’s arms, possibly trapping them. Their bodies are also covered in pustules and tubing. The Proxy’s head is permanently bent slightly backwards by the mutation; it lacks eyes and its facial expression is frozen in a perpetual scream. In contrast to its bulky upper body, the Proxy’s lower body is atrophied; its legs are thin, and it lacks proper feet.

Due to lacking eyes, the Proxy is blind. However, it possesses an acute sense of hearing. It doesn’t react to Simon’s flashlight, but can hear the sound it makes when being turned on and off.

When idle, the Proxy shambles around slowly and aimlessly, but if provoked, it will break into an extremely fast sprint. It is also capable of operating automatic doors.

Due to the areas the Proxies are encountered in being very confining and their fast running speed, it is extremely difficult to outrun an alerted Proxy. The best strategy is to simply crouch and move silently. Additionally, it is possible to take advantage of the Proxy’s keen hearing by throwing props around to lure them to a specific area.

In this level, you see yourself in the mirror for the first time, you discover the living quarters of Catherine and her scanning laboratory, you find out details about the other crew members and you discover that you were a legacy scan of Dr. Munshi who was stored and attached to a body in order to be started in the future. Your body belongs to Catherine’s girlfriend,  which she almost says it, but stops and rephrases the sentence.

To obtain the cipher you have to manipulate one of the ARK scans, making him feel comfortable enough to tell you the desired information. After you’ve done that is time to try to access the submarine. And again things get complicated when this machine starts speaking blaming Catherine for the disaster and it launches itself into further depths.

Continuing your journey within Pathos-II, you end up in a laboratory where you find more information about the ARK, a prototype and you can find out how to get on the ARK by running a simulation. A few interesting puzzles can be solved here.

Soma 2016-08-14 00-13-25-17

Another interesting part that has a taste of the abandoned flooded spaces from Penumbra is the Theta Maintenance section. You climb ladders, you explore almost unreachable points only to find out that a Proxy was all the way after you. So you cannot travel to the ARK from this point until you’ve reached site Omicron and use an elevator to get further down.

For a full written walkthrough, you can access these links if you have problems in finishing any of the game’s levels.

Theta Entrance

Theta Laboratories

Theta Maintenance Halls

[next article – S.O.M.A. Guide – Part 4 –  Battle for Continuity]

S.O.M.A. Guide – Part 2 – Lambda Atrocities

The continuation of the first part of the S.O.M.A. series of articles takes us further into the unknown parts of Pathos-II facility. Reaching site Lambda is a crucial point of the story in S.O.M.A.

Soma 2016-08-13 18-30-50-00

After finding out that Catherine is also a robot – she will offer to help you and she will give you a cortex chip in order to clarify what is going on. You learn about project ARK – in which digital copies of various people are prepared for being launched in space – in case of a catastrophic scenario.

You discover that the ARK is still somewhere within Pathos-II and you decide to help launching it, offering yourself to get Catherine to the ARK and copy yourselves unto it.

Your next destination is a sunken ship where the Flesher dwells.

Soma 2016-08-13 19-01-56-20

The Flesher appears as a completely naked humanoid, with a mass of round glowing growths in place of a head, similar to those seen growing on the walls early in the game. The glow from its head can make it easier to spot in dark rooms, and it can easily be distinguished from other atmospheric noises by its raspy inhuman moaning, as well as the sharp banging sound produced by its teleporting.

Here you will have to take a vessel for reaching point Delta. The Flesher will chase you and a very disturbing atmosphere will be presented.

At Site Delta you encounter a delusional robot, which you will have to kill to get a chip for the zeppelin. Simon will start thinking about whether robots deserve such a fate. They don’t even know what diabolical plan their destiny reserved for them, they seem innocent and real, an essence of a good existence – which was not supposed to be altered.

A journey above the abyss of the ocean takes you to the exterior of site Theta. Here you will discover more elements of the story, including a series of suicides. People started to lose their minds after being scanned for The ARK Project. And now you find a friend of Catherine’s which believes she is on the ARK. But the sad truth is something else. She is kept alive by the A.I. unit that grew up all over the Pathos-II facility. She still thinks she is human, so – unfortunately I ended her misery and shut her down.

For a full written walkthrough, you can access these links if you have problems in finishing any of the game’s levels.

Site Lambda

Sunken Ship Curie

Site Delta

Reaching Theta

[next article – S.O.M.A. Guide – Part 3 – Theta’s Death Corner]

S.O.M.A. Guide – Part 1 – Upsilon Confusion

[spoilers ahead]

So.. I decided to play S.O.M.A. again. A taste of survival horror, elements of cyberpunk, a game filled with puzzles, interesting dialogues and a profound exploration of the human and non-human intellect.

After a car crash – Simon Jarrett  – deals with brain damage, his brain starts bleeding now and then. Seems that various treatments do not work for his condition so he decides to seek further available options for prolonging his life. His condition could be fatal if a cure is not found. So – he gets in contact with a facility that could scan his brain in order to develop a more suitable treatment. Unfortunately this treatment has no efficiency and as later told in the game, Simon finds out he died almost 100 years ago and that he is able once again to function because the brain scan he did was used as a template for an A.I. model – him waking up on Pathos-II facility.

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PATHOS-II is an underwater research facility located in the Atlantic Ocean during the 2100s. It is the primary setting of both SOMA and the live-action prequel mini-series and film Transmission and Depth.

It was initially built to conduct thermal mining during the 2060s and, later, developed the Omega Space Gun. It has a diverse staff of scientists and engineers involved in multiple research projects such as marine sciences, hydroculture, and deep sea construction. An artificial intelligence known as the WAU was used to oversee primary operations of the facility.

When a comet impact in January 2103 rendered the surface of the Earth barren and killed all surface life, the staff of PATHOS-II became the last living humans on the planet. Knowing they would not be able to survive indefinitely, they began searching for alternative ways to extend their lives and ultimately, save what remains of the human race – the ARK program being among them. Not much is known about the events that followed, but eventually machines previously operated remotely by humans began to become self-aware and started to exhibit human traits. The facility eventually descended into the nightmarish state seen during the events of the game.

Opening your eyes, waking up alone, trapped in darkness. That is how the horrifying story of SOMA really starts. You wake up in the Upsilon site – which  contains the facility’s primary power generation plant. Geothermal boreholes are used to generate electricity. Upsilon also contains extensive facilities used to service and maintain PATHOS-II’s collection of robots and Universal Helpers.

Soma 2016-08-13 15-12-55-14You start exploring these dark rooms, hearing distant weird noises and seeing shadows that disappear an re-appear. You find how to work with the Omnitool.

The Omnitool is a small handheld computer, originally used by PATHOS-II’s staff to open doors and access areas requiring maintenance. It has two chip slots: one for a Tool Chip, which grants additional functions and security clearances, and one for a Cortex Chip, which is used to download an A.I. into the Omnitool. If no Cortex Chip is inserted, the Omnitool has a pre-loaded AI (“Helper Jane”).

The cortex chip can also contain a brain scan, granting it the personality and memories of the person scanned. The Omnitool lacks the necessary computational resources to run brain scan simulations on its own, and must be docked to a terminal in order to do so. Catherine Chun describes this experience as a continuous, but disjointed consciousness with no perception or awareness of the time that passes in between simulations.

The Omnitool cannot be used to override security protocols that it lacks the clearance to access. In these cases, a new Tool Chip must be inserted to update the Omnitool’s security clearances.

The Omnitool can be operated either by swiping it in front of a sensor or by directly docking it to a computer terminal. The latter option allows the brain scan on the device’s Cortex Chip, if present, to directly interface with the PATHOS-II mainframe.

Soma 2016-08-13 15-46-43-12Moving further in the game you make contact with several robots who don’t even realize they are robots. At first, even Simon sees himself as being human, being normal. But slowly things start to change perspectives. He first makes contact with Catherine Chun who will direct him from site Upsilon to site Lambda, in order to discover further truths about this research facility. You are being attacked by a Construct.

This creature appears to be a horrific jumbled mess of a UH3 Universal Helper maintenance unit and WAU techno-organic growth. Structure Gel mutations have given the Helper a much bulkier build, with a bigger backside and more reinforced structure, as well as added functionality, allowing the Helper to make use of a pair of legs to navigate. Along with the small lights emitting from the numerous bulbous growths on its body, the Helper casts a bright beam from the front of its face, acting as a spotlight to assist with navigation through dark areas.

Soma 2016-08-13 16-05-27-65You get to explore the bottom of the ocean – wondering how are you going to find the right way to the next checkpoint. You rescue a little Universal Helper which will show his gratitude by offering you access to a block door in order to continue. You discover that the machines are taking control over the humans lost in this abandoned place and they will not let them die. It is a sign that the A.I. in this place, the master brain of the disaster wants everything to be fully functional, no matter what.

Finally you get to site Lambda only to discover that Catherine is also a brain scan trapped into a computer. But will all that, she will be the protagonist’s companion and will offer useful tips and information.

For a full written walkthrough, you can access these links if you have problems in finishing any of the game’s levels.

Simon Jarrett’s Apartment

Subway Cinematic

Dr. Munshi’s Laboratory

Pathos-II Awakening

Upsilon Puzzles

Bottom Of The Ocean

Upsilon Shuttle Station

[next article – S.O.M.A. Guide – Part 2 – Lambda Atrocities]

Nintendo [imported from JapFun blog]

This article was supposed to be written a long time ago… and certainly was [in 2010]. It was imported from an older blog of mine, but has a certain note that pleases me and I wanted it to be on this blog as well.

This will be about the early days of my gaming experiences. And of course that period was perfect for the Nintendo games…first games that I played.

I never owned a Sega console but a Terminator one…you know the Terminator 6.0 [most successful NES clone – having yellow cartridges].

These game consoles very pretty popular in central european countries in the 90s. I was like 8-9 years old back then…and the Terminator game console is the main reason I wear glasses these days. I fucked up my eyes staying all day long in front of the TV. Anyway…back to the subject.

I still spend many hours on gaming, but back then, gaming was something that every kid of my age was in love with. First thing I remember about gaming is that once I’ve put my hands on the console…the world was mine.

In the left you have an example of NES clone I’ve grew up with. The joypads were often poor-manufactured so every week I had to buy new ones. I think that the first game I ever played in my life was Duck Hunt [I’m not very sure]. Or it was another shooter…the one with the cowboys [hmmm]. Anyway…Shooters brought me into the world of video-games.

Next was Super Mario Bros…my all-time favourite game in the whole world. Remember that melody and the character…Mario Rocks!!!

Super Mario Bros is an arcade-action game…featuring two players: Mario and his brother Luigi. The game has 8 main levels with 4 sub-levels each.

I remember that I used to finish a game and continue with it like 3-4 times. Once you’ve completed the game..some of the enemies changed and you could play the game again. Super Mario Bros was extremely pleasant for me to play in the morning. I was up earlier than usual and immediately I was playing Mario. Funny things is that even before I started to write this article I played this game till level 7. [using an emulator of course. I do not own a NES clone anymore].

Okay…about the other games I played. Well, names like Robocop, Tank, Cobra, Tom and Jerry, Dr. Mario became very popular in no time.

A game I really enjoyed was Double Dragon 2. The fighter that you controlled was sent in missions all over the world and you had to fight and fight with many enemies. Almost each level had a BOSS. I remember that when we were out, me and some friends used to talk about how we won that level and what we did next. Kabuki, another arcade-action game was pretty cool that time. The warrior had as the main weapon his hair.

One of the games I used to play using the two-player menu was Tank. Each level had a number of enemy tanks that I had to destroy. [speaking of that I must search this game an play it again].

Besides the joypads..the Terminator game console had a pistol. Games like Duck Hunt and the other two western-themed shooters were played with this pistol.

Because the games weren’t originals but all of them pirated, they came in with a message: 999,999 in 1. Most of them were the same games with just a little bit of modification. Mario for example…had a Godmode game, a flying type game, limited lives and so on.

We used to borrow games from one another. I remember receiving a tennis game when I shared my Fifa ’98. Fifa got me from the first match I ever played. Spending many hours on this game was like a daily ritual for me. I was too good to lose a match.

Another game I loved was something related to a Ninja warrior. I had to climb up buildings and kill other ninjas.

Anyway…those happy moments are gone…only thing that I can do right now is to revive those games with emulators [something that I’ll surely do].

My childhood was great…and I fucking miss it!

Games I’ve Played – Part I – Forgotten Treasures On Old Consoles

From an early age I was attracted to virtual worlds.. fantasy worlds that unleashed the craziest ideas the human mind can create.

Through the limitless boundaries of imagination, various people, entrepreneurs of creativity put ideas together to obtain some of the best productions of the digital age.

I don’t clearly remember at what age I played my first video-game but I remember the hours of fun and joy I had.61fF2JW5QpL._SL1024_

My first consoles were the Brick Game console, a Terminator and a Sega console. The Brick Game had 9999 variations of a few games. The classic tetris, snake, tank battles, car racing, crossing platforms, building while shooting bullets and a various selection of other different games.

The Terminator console and the SEGA one were my favorite hobbies at that time. I played games like Contra, Kabuki, Street Fighter, various Mario games, Tank 2000, FIFA 95, Double Dragon, Robocop, Tom & Jerry, The Jungle Book, a Samurai game that I can’t find anywhere which was my favorite. I also had a pistol for games like Duck Hunt and Wild Gunman. From there – my passion for first person shooters started to be shaped :)).

Another console was something I found into a MCDonald’s Happy Meal menu – a small device that had only one game, with Knuckles from Sonic – The Hedgehog series.

71oKJwn38ZL._SL1075_Knuckles Soccer is a handheld LCD game distributed as a McDonald’s Happy Meal toy for a limited time in 2003. This was one of six such games. In Knuckles Soccer, the player takes control of Knuckles the Echidna as he protects his goal from oncoming soccer balls, courtesy of Dr. Robotnik. After catching ten balls, Knuckles will progress to the next level where the speed increases. If Knuckles misses five balls in the same level, the game ends. There are five levels total. Knuckles Soccer was one of the four McDonald’s LCD games available for free in the Sega area of E3 2003 in Los Angeles, California. In the SEGA area, there was a large Sonic Happy Meal Box with holes in the top, allowing visitors to reach in and receive a free LCD game.

I remember spending hours and hours in front of the TV playing all the worlds in Mario and then replaying them on another difficulty until I saved 4 or 5 princesses in a row. In Tank I was playing with my uncle in battles against each other or creating maps. Fifa was another incredible experience. I was battling all the teams and of course I was beating them all. Duck Hunting was my breakfast and I remember being absorbed when I found the brain-boss in Contra.

While in primary school, we would find ourselves skipping classes to go to a bar where there were some devices like slots machines, some arcades where we could play Rambo and King of Fighters ’97.

Oh..such distant memories, yet so fresh and appealing.

[next article.. java, symbian, android games that I’ve played]