Category Archives: game

Lands Of Gnora [1/30] – Lower Vulnik Canyons

The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.

The first assignment is the scene of the Lower Vulnik Canyons.

Built with Unity.

A.T.O.M. v0.0.15

Having a number of 5171 direct views, 4780 updates engagements and 11.9k impressions all over the sites I’ve been sharing my project – provided my with a vital information – that I can do better and I should continuously work on this game.

ATOM (64-bit Development PCD3D_SM5) 11_18_2019 10_09_47 PM

From the game-play videos that people posted on the game’s web pages – I discovered what others are expecting from the game – also what things should be implemented and which functionalities should be polished.

The thing with A.T.O.M. is that I am building it while learning how to work with Unreal Engine. I am using whatever tutorials I can get my hands on – also I’ve bought 7 courses from Udemy to help me learning this tool.

It’s been three weeks since I’ve released the demo for A.T.O.M. – and now the game has reached v 0.0.15.

ATOM (64-bit Development PCD3D_SM5) 11_18_2019 10_05_19 PM

This means new functionalities, new level areas, previous functionalities which in the demo didn’t seem quite working well, were worked on too.

As previously stated – this game is meant to be an exploration of a confusing world – the player gets in a situation which doesn’t seem right from the very beginning. There is no combat, no complex game functionalities – only an atmospheric experience – created with 3D objects, configuration of light systems, colors and shadows, written notes on panels and audio recordings – which should give the player the proper means to feel anxious – the main scope of the game is to induce a sense of insecurity – to create the fear of not knowing what is actually happening inside the game.

ATOM (64-bit Development PCD3D_SM5) 12_3_2019 9_57_33 PM

The full game is scheduled to be released somewhere in the first quarter of 2020. An exact date has not been yet decided. More updates to follow.