Category Archives: Anime

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Re:Memory – Dragon Ball [Suite 01] – Emperor Pilaf Saga

There was a time.. a long time ago.. when I discovered the Dragon Ball anime. It was broadcast after 2 P.M. in the afternoon – and every single day I was hurrying back home from school to catch the day’s episode of Goku’s adventures.

I remember I was mystified, I was captivated by the richness of the story, the complexity of it, and I was living the emotions of each of the episodes.

Then.. I started writing down detailed reviews of the episodes, creating a memoir of Dragon Ball facts.

I can’t say what happened to those notebooks.. since this was ages ago..

And here I am.. lots of years after watching the first episode of Dragon Ball, not only re-watching the entire series.. to catch up with the new releases of episodes, but also reading the manga and setting up a series of articles in which is discussed the story of the Dragon Ball universe.


Dragon Ball (1986-1989) was the first anime released as an adaptation of the manga. The series covers the manga chapters 1-194. Dragon Ball Z is set in the chapters numbered 195-519. I watched Dragon Ball and Dragon Ball Z entirely some years ago..and I wanted to refresh the memory of the story beginning to re-watch the series.

The first 13 episodes consist of the Emperor Pilaf Saga.

Continue reading

Crazy For It – Review


Music NISHIDA Shuta (dr. KANEGAWA Takuya) Assistant MAIYA Satomi / KAMIOSAKO Toshiki

© KUBO Yutaro / 2012


Kubo Yutaro graduated from Tokyo Polytechnic University in 2012.

He is known for animated productions such as 00.08, Kicking Box, Balloon and Crazy For It. His style is unique, effervescent and reinvigorating – using abstract forms and dancing lines and shapes to take the viewer out of the ordinary. Just like other of his animations – Crazy For It begins as a sketch of a simplistic fact of life – a man wants to brush his teeth and in the midst of this peculiar, random and mundane act – flashes of color and imagery of how the mind can wander off when it is not occupied with dilemmas – appear. We see an escape into a world filled with impossible contours, shadows, congruent silhouettes, figures and abstracted symmetry.

We observe the materials used in the creation of this short film – colored ink, ballpoint pens and oil-based pastels. The first part of the movie has a white background while the second part invokes a darker one. Also there are tons of nuances and colors used – striking variety and how the mind can perceive reality an transform it into subliminal musical and visual poetry.

It is a tale about the limits of creativity and expression of the artist’s potential through a visualized day-dream.

Kubo Yutaro Official Site

Crazy For It on MyAnimeList

Crazy For It on Vimeo

Crazy For It on Google Search

Crazy For It in the London International Animation Festival program

Entries in the Australian International Animation Festival

Kubo Yutaro entries on CineLounge

Crazy For It on LetterBoxd

Crazy For It on Japan Media Arts Festival

Yutaro Kubo on IMDB

Crazy For It on YouTube

Emerging Chapter 05/06/07 – Manga Review

Because of protests at the opening of the National Infection Research Institute – research and development were postponed for many years. Therefore it might be necessary for the sample to be transferred to America in order to be studied because the facility lacks the means of doing it properly.

One interesting thing I’ve observed in this chapter is that the artist quite put hard work into creating the visual elements of the research center. There is one page in the chapter that beautifully describes how the rooms inside the institute were designed and modeled. This also applies when an outdoor landscape is presented.


To exactly pinpoint the source or the origin of the newly discovered virus – which doesn’t resemble anything encountered before, a special antibody test process is used. The procedure is called Eliza – in which a certain reaction to a virus should tell the position of the virus in the taxonomic system.

Antibody, also called immunoglobulin, a protective protein produced by the immune system in response to the presence of a foreign substance, called an antigen. Antibodies recognize and latch onto antigens in order to remove them from the body. A wide range of substances are regarded by the body as antigens, including disease-causing organisms and toxic materials such as insect venom.
Antibodies are grouped into five classes according to their constant region. Each class is designated by a letter attached to an abbreviation of the word immunoglobulin: IgG, IgM, IgA, IgD, and IgE. The classes of antibody differ not only in their constant region but also in activity. For example, IgG, the most common antibody, is present mostly in the blood and tissue fluids, while IgA is found in the mucous membranes lining the respiratory and gastrointestinal tracts.


Meanwhile – the infected persons still continue to spread the virus and people at the clinic where the sample was takes are starting to avoid those involved in working with the infected blood.

A note of tension rises here again. Imagine yourself in a real life situation like this – the thought of contracting something awful and the fear of others that you might provoke them something too – everyone looking at you in fear, pity or disgust and then moving away when you approach them. Dr. Onotera begins to be avoided by the other patients and even by the staff. Since he doesn’t show any sign of infection while other who also had contact with the virus are already bedridden – this might dictate that he is out of danger – but this can’t be sure – not even momentarily.


Onotera goes to Sekiguchi’s place hoping that another reasonable discussion will calm him down but in the middle of the discussion – the phone starts to ring. They both know it – the answer is on the other side of the line. And it’s not what they expected…



Notes On Higurashi: Story Arcs

So I managed to re-watch some of the Higurashi No Naku Koro Ni episodes a couple of weeks ago – and even read a few manga chapters – but couldn’t find enough time to dwell more into this story.

If you don’t know – ひぐらしのなく頃に – Higurashi no Naku Koro ni is a Japanese murder mystery dojin soft sound novel series produced by 07th Expansion. The games are built on the NScripter game engine and are playable on the Windows operating system. Drama CDs, manga volumes, anime adaptations, live-action movies and TV series were produced over the years – the title becoming more and more successful. And here I want to share the details about the story arcs that can be found in all the related Higurashi productions. I said this many times – and I risk repeating myself – I planned a while ago to try to write more and more about the anime series and movies I am watching – to work on individual episode reviews and so on – but with my job and my other responsibilities – I just can’t find enough time to watch stuff – and also to write reviews. But I will try to keep a record of what I am watching. - 70694 blood blue_eyes higurashi_no_naku_koro_ni ryuuguu_rena

Below are details about the story arcs found in some of the known Higurashi media productions.

Story arcs

In the Higurashi games, there are several story arcs, the original eight of which are referred to as either question arcs or answer arcs. The answer arcs generally recapitulates the events of the corresponding question arc, but from a different perspective, using the change of protagonist to solve various mysteries and come to a different conclusion. Each of the eight original games for the PC represented separate arcs of the overall story-line. Apart from the main question and answer relationship, the story of the arcs are not directly connected, although a multitude of parallels exist which allow the observant reader to gain extra insight into the mystery.
Higurashi no Naku Koro ni

The Higurashi: When They Cry (ひぐらしのなく頃に Higurashi no Naku Koro ni) games form what are referred to as the question arcs. These first four games of the series were meant to give the player a sense of the world where the story takes place and introduce the mysterious circumstances surrounding the village of Hinamizawa. Since there are no concrete answers given to the questions that the story presents in these arcs, the question arcs allow the player to form his or her own opinions about the events taking place in the village. Each question arc game contains all of the previous question arcs.

Onikakushi-hen (鬼隠し編, “Demoned Away Chapter”)
The chapter introduces the player to the world of Higurashi no Naku Koro ni. The player is shown the simple rural life of the village, the after-school club activities, and the friendships of the main characters. However, things take a sinister turn after the Watanagashi Festival, when Keiichi discovers what his new friends have been concealing from him. The chapter implies that Rena and Mion are the villains.

Watanagashi-hen (綿流し編, “Cotton Drifting Chapter”)
The player should have an overall idea of how life in the village resembles. Once again, the chapter begins for the Watanagashi Festival again marking the start of the bad events. An ancient curse strikes and a pair of sisters are not what they seem. Shion Sonozaki makes her first appearance in the chapter, while Mion is portrayed as the villain.

Tatarigoroshi-hen (祟殺し編, “Curse Killing Chapter”)
Keiichi and Satoko develop a brother-sister relationship. When Satoko’s abusive uncle returns to the village, Keiichi attempts to help Satoko with drastic measures. However, as more people die, it is clear he is not the only one involved. The spotlight shines on Satoko Hojo as the “victim”. The chapter implies that Keiichi is a villain.

Himatsubushi-hen (暇潰し編, “Time Killing Chapter”)
Five years before the first three chapters, Tokyo police investigator, Mamoru Akasaka, investigates a kidnapping of a politician’s grandchild around the village. Soon, he too becomes implicated in the mysteries of the village. The chapter focuses on Rika Furude as being the key part of the mystery.

Higurashi no Naku Koro ni Kai

The Higurashi: When They Cry Kai (ひぐらしのなく頃に解 Higurashi no Naku Koro ni Kai, “When Cicadas Cry Solutions”) games form what are known as the answer arcs. The last four games released in the series, were, in contrast to the question arcs, meant to answer all of the questions presented in the first half of the series. These arcs can be considered the “solutions” of the previous arcs. Each answer arc game contains all of the previous answer arcs.

Meakashi-hen (目明し編, “Eye Opening Chapter”)
Meakashi-hen is the answer arc corresponding to Watanagashi-hen. The chapter consists of events very similar to those of Watanagashi-hen told from the perspective of Shion. After Satoshi kills his aunt, the chapter implies that Shion is a villain.

Tsumihoroboshi-hen (罪滅し編, “Atonement Chapter”)
Tsumihoroboshi-hen is the answer arc corresponding to Onikakushi-hen. Unlike Meakashi-hen, Tsumihoroboshi-hen’s story is drastically different from the plot of its question arc. In Tsumihoroboshi-hen, Rena experiences a situation similar to Keiichi’s in Onikakushi-hen, as she makes a terrible mistake and becomes distrustful of her former friends. It is the first chapter with a (seemingly) happy ending, although the tips reveal an evil twist.

Minagoroshi-hen (皆殺し編, “Massacre Chapter”)
On the surface, Minagoroshi-hen is the solution to Tatarigoroshi-hen; however, it answers most of the major common mysteries of the previous arcs. It is told from the perspective of Rika Furude. Most notably, the true identity of the murderer is finally revealed in Minagoroshi-hen. After Minagoroshi-hen, one more effort is needed to seal the story into a happy ending.

Matsuribayashi-hen (祭囃し編, “Festival Accompanying Chapter”)
With all pieces of the puzzle in place, it’s up to the characters to join forces in order to defeat the culprit, obtain the miracle, and break through the barrier of June 1983. Matsuribayashi-hen is a “Good End” in which no major deaths occur in that June, although the deaths in previous years still occurred.

Higurashi no Naku Koro ni Rei

Three extra chapters were included in a fan disc named Higurashi: When They Cry Rei (ひぐらしのなく頃に礼 Higurashi no Naku Koro ni Rei, When Cicadas Cry Gratitudes), two of which were newly created. Higurashi no Naku Koro ni Rei was released on December 31, 2006.

Saikoroshi-hen (賽殺し編, “Dice Killing Chapter”)
Saikoroshi-hen is an epilogue of Matsuribayashi-hen, which takes place two months later in August 1983. Rika is apparently killed by a truck and wakes up in a different world, where none of the tragic events occurred in the main series: Keiichi is absent from the village, Rena’s parents did not divorce, the dam project was resolved smoothly, Satoshi stays with Satoko and Rika’s parents appeared. However, the club never formed, meaning Rika has no friends, she gets bullied by Satoko, Hanyū is absent, Rika is not revered as the reincarnation of Oyashiro, and the village will soon be submerged underwater. Rika has to choose between staying in that world or killing her own mother, which will enable her to leave that sinless world.

Batsukoishi-hen (罰恋し編, “Penalty Loving Chapter”)
A slapstick dream story in which Keiichi and the Soul Brothers fight against the girls through the club punishment games. The chapter was originally an epilogue titled Otsukaresama which came with Meakashi-hen, but it was deemed too irrelevant and silly and was removed from subsequent chapters.

Hirukowashi-hen (昼壊し編, “Daybreak Chapter”)
Hirukowashi-hen is based on Higurashi Daybreak. Keiichi and Rena spent time together, until Rena accidentally swallows something during her usual treasure hunting. According to Rika, the seal of the sacred “Fuwarazu Magatama” pairs was broken, and Rena had one of them. The magatama holds a mysterious magical powers in which a person that has the red magatama will blindly fall in love with anyone with the white one. - 116723 sample

Higurashi no Naku Koro ni Matsuri

Three original chapters were created for the PlayStation 2 version Higurashi no Naku Koro ni Matsuri (ひぐらしのなく頃に祭 When Cicadas Cry Festival), by Alchemist.

Taraimawashi-hen (盥回し編, “Rotation Chapter”)
An alternate beginning chapter, at first glance, this additional “question arc” is a retelling of Onikakushi-hen. However, this chapter, in fact, contains the events of Watanagashi-hen. After learning the secrets of Hinamizawa, Keiichi decides to ignore everything and enjoy his peaceful school life; this action leads to a tragic series of events. Shion Sonozaki is the villain of the chapter, while Mion becomes the victim. Mion survives and is shown Rena’s blood stained hat. Mion talks to Ooishi about the incident, but dies shortly after. The scenario is actually a “punishment”, given when you deliberately try and avoid getting into any of the scenarios in the story (except one, as it is actually difficult to get into on purpose), and makes it clear to the player that they cannot simply avoid the tragedies around them and expect a happy ending.

Tsukiotoshi-hen (憑落し編, “Exorcism Chapter”)
Although Tsukiotoshi-hen does not provide many answers since it relates what went wrong in Watanagashi-hen/Meakashi-hen and Tatarigoroshi-hen, it is still considered an answer arc. In order to save Satoko, Shion, Keiichi and Rena decide to kill Teppei. But after the murder is done, Rena starts to act strangely, and Keiichi thinks he hears Oyashiro talking to him. Mion notices the change in her friends’ behavior and takes Shion’s place to find out why they are acting this way. Later on, Satoko develops Hinamizawa Syndrome and kills Shion, before killing herself.

Miotsukushi-hen (澪尽し編, “Canal Drying Chapter”)
An alternate ending to the main series, the chapter name Miotsukushi is a pun of Miotsukushi (澪標 canal sign) and Mi o tsukushi (身を尽くし), a conjugation of Mi o tsukusu (身を尽くす serve one’s body). The pun is known in Japanese poetry such as haiku. After finding out who the real murderer is, Rika and Keiichi decide to put an end to the whole mystery, but they are in a different situation than Matsuribayashi-hen. Before they can do anything, they have to solve other people’s problems first. The problems of Watanagashi/Meakashi-hen, Tatarigoroshi-hen, and Tsumihoroboshi-hen are met here, and all of them must be solved. The arc solves all the mysteries of the series, adds a few new ones, and gives the origins of both Hanyu and Hinamizawa syndrome. The story development of Miotsukushi-hen in the fourth Nintendo DS game Higurashi no Naku Koro ni Kizuna has slight differences from the original PlayStation 2 version. The conclusion of Tomoe’s story, continued from the third DS game Rasen, was added to Miotsukushi-hen, but had no connection with the PlayStation 2 version ending.

Higurashi no Naku Koro ni Kizuna

Four original chapters were created for the Nintendo DS version Higurashi no Naku Koro ni Kizuna (ひぐらしのなく頃に絆 When Cicadas Cry Bonds), by Alchemist.

Someutsushi-hen (染伝し編, “Dye Following Chapter”)
The new question arc reveals in Higurashi no Naku Koro ni Kizuna. It seems to be a retelling of Onisarashi with new characters and a few minor differences. In this chapter, the events of Onisarashi play out with the exception of Tomoe added to the equation, and Akasaka and Oishi being absent, although Oishi is mentioned, resulting in a different ending. The major difference is that this chapter’s ending is a “bad ending” instead of a “good ending” like in the original storyline, with Natsumi dying at the end instead of being saved by Akira.

Kagebōshi-hen (影紡し編, “Silhouette Spinning Chapter”)
A new chapter in Higurashi no Naku Koro ni Kizuna Dai Ni Kan Sō. The version of Onisarashi-hen is told through the eyes of Tomoe Minami, a policewoman that is investigating the strange occurrences happening all over Japan. Akasaka and Oishi are present in this chapter, as well as Tomoe’s younger sister, who is also a police officer, and another male officer. The chapter has a “good ending” like the original manga chapter, but with different events causing it. Natsumi attacks Chisato, one of her friends, putting her in the hospital, where she later talks with Akasaka. After the seemingly unpreventable murder of Natsumi’s family, Chisato meets Natsumi on the hospital roof, and after a little struggling, manages to calm Natsumi down, and comforts her.

Tokihogushi-hen (解々し編, “Untangling Chapter”)
A new chapter in Higurashi no Naku Koro ni: Kizuna Rasen. Tomoe Minai and her sister make another appearance, along with a new blue haired girl named Nagisa Ozaki. Oishi Kurado and Rena Ryugu return in this chapter. The chapter explores Rena’s past in Showa 57 (1982).

Kotohogushi-hen (言祝し編, “Congratulating Chapter”)
A DS-exclusive chapter in the final installment of Higurashi no Naku Koro ni Kizuna Dai Yon Kan Kizuna. The chapter explores Hanyu’s past as Hainiryuun Ieasomuuru Jieda and the origin of Hinamizawa. Characters appeared in this arc such as Riku Furude, one of Rika’s ancestor and the Shinto Priest of Furude House, who fell in love with Hainiryuun; and Ōka Furude, the child of Hainiryuun and Riku Furude.

Higurashi no Naku Koro ni – extra Manga arcs

These side stories are original chapters serialized in manga form which supplement the games and partially continue the story.

Onisarashi-hen (鬼曝し編, “Demon Exposing Chapter”)
In Onisarashi-hen, a young girl named Natsumi is haunted by the aftermath of the Hinamizawa Disaster. Soon after her grandmother — a former Hinamizawa resident — tells her of Oyashiro’s curse, Natsumi finds that her own hands have become covered in blood. Akasaka and Oishi also feature in the story. Onisarashi-hen was later included as part of the Nintendo DS remake Higurashi no Naku Koro ni Kizuna as Someutsuhi-hen, with some changes.

Yoigoshi-hen (宵越し編, “Beyond Midnight Chapter”)
This chapter is an epilogue of one of the “possible outcomes” of Tsumihoroboshi-hen, in which Rena burned the school and killed Mion and her friends. Many years later, in 2006, the lock has been lifted and a group of five meet by coincidence, one of them claiming to be Mion, and get dragged into the supernatural aspects of the “Village of the Dead.” Tips for this chapter can be read via mobile phone at Gangan Mobile. This chapter was included as part of Higurashi no Naku Koro Ni Kizuna: Dai-San-Kan Rasen for the Nintendo DS.

Utsutsukowashi-hen (現壊し編, “Reality Breaking Chapter”)
A prequel to Meakashi-hen. Shion is sent away to the all-girls school, St. Lucia Academy, for confinement. One day, a male teacher’s body was found in the school swimming pool and the first discoverer, Mizuho Kōsaka, is summoned to the chairman’s office to report the details. Shion hears rumors about how Mizuho’s grandmother is after Mizuho’s life and the girl is taking refuge in the school, so Shion approaches the aloof Mizuho. The chapter started serialization in the December 2006 issue of Comp Ace.

Kataribanashi-hen (語咄し編, “Anthology Chapter”)
A collection of reader submitted comics that were created into a story by Ryukishi 07.

Kokoroiyashi-hen (心癒し編, “Heart-Healing Chapter”)
An epilogue to Matsuribayashi-hen where Rika and the others, including Hanyu, go on a summer vacation to heal their hearts, so to speak, after everything they have been through.

Higurashi no Naku Koro ni – extra Anime arc

Yakusamashi-hen (厄醒し編, “Disaster Awakening Chapter”)
The arc was introduced in the second anime series, airing before Minagoroshi-hen and Matsuribayashi-hen. It was made by the request of Ryukishi 07 to include important plot details that were left out from the first season so as to tie the two seasons together. The issue of Hinamizawa’s secrets is resolved early in this scenario, allowing the other characters to attend school without further issue. The story is told from the perspective of Satoko as she grows increasingly concerned with Rika’s odd behavior, including speaking with invisible Hanyu about her own inevitable murder, and her vain attempts to change her fate on her own. Satoko later undergoes a situation containing elements from Tatarigoroshi-hen and Taraimawashi-hen, from discovering Rika’s body to surviving the Great Hinamizawa Disaster, and dying in the hospital once she understands the secret behind Rika’s murder.

#PokémonTalk – List Of Games (Released GameBoy Versions)

Over the years the Pokémon world was developed with new ideas and elements which derived from the first concepts presented in the first game ever released. I presented the first generation games in a previous article but now I am going to present in detail – the first part of the long list that comprise the Pokémon affiliated titles.

The Pokémon world is the main planet where humans and Pokémon live. The Pokémon world looks and acts like the real world in terms of geography. Each have land-forms, oceans of water and temperatures to support life, meaning that the Pokémon world is about the same size and same distance from the sun as the real world. Humans and nature in the Pokémon world are linked to each other, as many towns are built around the natural environment. The Pokémon world is split into several regions, Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, and Alola among them. These regions are large land-forms much like continents in the real world, that support a large political region. Off these regions are islands that are not part of any region. These islands are grouped together to create one small region like the Orange Islands and the Sevii Islands. Though there are many similarities between them, there are some major differences between the regions, such as what Pokémon are located there and what legends there are waiting to be uncovered.

The natural environment in the Pokémon world is much similar to the real Earth’s environment. Areas with a high density of trees make up forests, landscapes that receive very little precipitation create deserts, while loose broken-up particles of rock make large coastal beaches attracting people and Pokémon alike. The Hoenn and the Sinnoh regions boast many dramatic environments ranging from rain-forests to deserts. The Pokémon world is mainly green and lush, based on factors such as plant structures including trees, shrubs, and grasses. Grass is usually uncontrolled and makes tall grass patches that form prime habitats for wild Pokémon – as seen from the first Pokémon game. - 205077 all_male blastoise charizard clouds group hat hibiki lapras male pikachu pokemon red_eyes serain short_hair shorts typhlosion venusaur wristwearBased on this world more than 120 titles were released for the public as official games – and we can add numerous titles to this list because mods and fan-creations also launched during the ongoing development of new generation of games.

Pokémon Red Version (Japanese: ポケットモンスター 赤 Pocket Monsters: Red) and Pokémon Green Version (Japanese: ポケットモンスター 緑 Pocket Monsters: Green) were the first Pokémon games ever released to the public, in Japan on February 27, 1996. Much as would become standard, Red and Green were later joined by a solitary version, Pokémon Blue, which slightly improved upon their features, and eventually Pokémon Yellow, a second solitary version based on the anime – which allows you to play with Pikachu from the very beginning and not searching for it in the Viridian forest to capture.

Red and Green introduced the gameplay concepts that went on to provide the standard for games in the core series and later provided part of the basis for the first international games in the series, Pokémon Red and Blue Versions, which use the obtainable Pokémon from Red and Green and the engine and script from the Japanese Pokémon Blue Version.

In 1999, the sequels to these games, Pokémon Gold and Silver were released with the Game Boy Color in mind but remaining playable on the original Game Boy like Red and Green. In 2004, the remakes of these games were released for the Game Boy Advance as Pokémon FireRed and LeafGreen.

The FireRed version I plan to play these upcoming weeks since I want to play a Pokemon game similar to the first released but with improved graphics. I used to play it a couple of years back on my tablet and on my phone but I want to make some videos for Youtube so I will use an emulator on my laptop. - 178663 sample

Each game contains pre-recorded data on 151 different species of Pokémon, including Mew, a Pokémon even Nintendo was not aware of initially. However, not all Pokémon are available to the player, regardless of version; trades must occur between players in order to complete their Pokédex without the use of cheats or glitches. In addition, Mew is not normally obtainable in either game; the only legitimate way to obtain Mew is through a Nintendo sponsored event.

Red and Green begin the Pokémon series in the region of Kanto, where players play the role of Red (standard name which can be changed at the beginning of the game), a ten-year-old boy who has just started his journey as a Pokémon Trainer from Pallet Town, on the same day as his Blue, who is Red’s rival and the grandson of the local authority on Pokémon, Professor Oak. Oak lets the two boys choose a starter Pokémon, a choice of the Grass-type Bulbasaur, the Fire-type Charmander, or the Water-type Squirtle (and with the player’s rival choosing the Pokémon that has a type advantage over the player’s Pokémon). Oak also gives them a Pokédex and asks them to catch all the Pokémon in the region.

You can battle, catch and transfer creatures in order to complete your collection. A good strategy of obtaining all the available Pokemon is by battling and evolving them. But this requires hours of searching the same zones for wild Pokemon and then traveling back to a Pokemon center to heal the owed ones. You can purchase potions for various effects but since you can gain monetary items only by confronting other trainers – you can’t get enough money to continually purchase life potions.

Pokémon Blue Version (Japanese: ポケットモンスター 青 Pocket Monsters: Blue) is the third core series Pokémon game for Game Boy, released in Japan on October 15, 1996 exclusively to subscribers of CoroCoro Comic and on October 10, 1999 to general retail as a minor revision of Pokémon Red and Green Versions, which were released earlier that year. It was thus the first solitary version in the core series Pokémon games. On November 12, 2015, a Nintendo Direct announced that Blue will be released in Japan on February 27, 2016, the Pokémon 20th Anniversary, for the Nintendo 3DS Virtual Console.

Various fixes in the game include a graphics and sound upgrade, as well as the removal of several known glitches that had been found in the original pair. Outside of Japan, its graphics, game engine, and script formed the basis of Pokémon Red and Blue, while the wild Pokémon and game-exclusive Pokémon lists were changed to match Red and Green.

Blue did not introduce any new Pokémon and so, the 151 present in Red and Green are the only ones obtainable. Like Red and Green, some Pokémon are missing from Blue and must be traded from another game to complete the Pokédex or evolved from less powerful forms.

Pokémon Red Version and Pokémon Blue Version were the first Pokémon games to be released outside of Japan, becoming available in North America on September 28, 1998, in Australia and New Zealand on October 23, 1998 and in Europe on October 5, 1999. In North America, the pair closely followed the debut of the anime’s English dub, which began airing on September 8, 1998 and within a year, Pokémon was well known as a popular Nintendo franchise.

On November 12, 2015, a Nintendo Direct announced that the Red and Blue games will be released in North America, Europe, Australia, and New Zealand on February 27, 2016, the Pokémon 20th Anniversary, for the Nintendo 3DS Virtual Console. Unlike later generations, Red and Blue were not the same as their corresponding Japanese releases Pokémon Red and Green. Besides Pokémon distribution, the aspects of Red and Blue such as graphics, script, and sprite designs are instead based on Pokémon Blue.

Despite being released towards the end of Game Boy’s lifespan, they quickly became the best-selling non-bundled games released for the Game Boy as well as being the best-selling role-playing games of all time.

Illustrating the original Pokémon gameplay concepts, the player begins his game in Pallet Town, a small town in the Kanto region, on the same day as his former best friend and now rival. Professor Oak calls the player to his laboratory, and allows the player to choose from the three Kanto starter Pokémon: the Grass-type Bulbasaur, the Fire-type Charmander, or the Water-type Squirtle. After the rival displays jealously, he chooses the starter that has a type advantage against the player’s chosen starter and challenges the player to a preliminary battle. Afterwards, the player leaves for his journey across the region, challenging 8 Gym Leaders and other Trainers until he reaches the ultimate goal: the Pokémon League at the Indigo Plateau.

Pokémon Yellow Version: Special Pikachu Edition (Japanese: ポケットモンスター ピカチュウ Pocket Monsters: Pikachu), often known as Pokémon Yellow Version, is the third Pokémon game for Game Boy released worldwide, as a solitary version of Pokémon Red and Blue Versions. In Japan, the game was the fourth Pokémon game released, as a second solitary version of Pocket Monsters Red & Green. Unlike other games, Pokemon Yellow was inspired by the anime.

Similar to Red and Blue, Yellow arrived towards the end of the Game Boy’s lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors. On November 12, 2015, a Nintendo Direct announced that Yellow will be released in Japan, North America, Europe, Australia, and New Zealand on February 27, 2016, the Pokémon 20th Anniversary, for the Nintendo 3DS Virtual Console.

Generation VII games heavily inspired by Pokémon Yellow, titled Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!, are slated to be released worldwide for Nintendo Switch in November 2018, two months after Yellow’s 20th anniversary in Japan.

I’ve played a few hours each of the original Pokemon games – Red, Green, Blue and Yellow – managing to capture and level up some of the Pokemon. As examples – in Pokemon: Red I chose Charmander and used it to help other captured creatures when their heath points were low. In Pokemon: Yellow – I went with the option of raising Pikachu and Rattata as primary battling creatures. I didn’t like the Green version that much because the translations were horrible and I played Blue only for a couple of hours. As I was saying – I want to start playing the FireRed version sometime the upcoming week and write an article regarding the walk-through, along with some videos I will upload on Youtube.

Also regarding the soundtrack used in the games and which I absolutely adore – all the versions except Yellow have the same soundtrack, the Yellow version has three extra tracks.

Game Boy: Entire Pokémon Sounds Collection CD (Japanese: ゲームボーイ「ポケモン」のサウンドがまるごと入って、遊べるCD) is the official soundtrack release for Pokémon Red, Green and Blue.

It was released exclusively in Japan on November 1, 1997 as an album. It has not been released in digital format on the iTunes Store unlike the other soundtracks, including in Japan. It is also the only core series game soundtrack so far to not be announced for an international release.

Screenshot_2018-08-12 TGCS-384 GB Pokémon Complete Sound CD - VGMdb

You can listen the tracks on Khinsider’s Pokemon Sound Collection page and you can find out more about the music on Video Game Music Database page.