So I am back on working articles on this blog. And – since lately I’ve been playing some games – which I am really enjoying – I wanted to start another series of articles – guides – for one of the games I fell in love with.
The so called reboot of the 2006 game Prey.
But since people call it a reboot – the game is nothing similar to the previous game sharing the same name. You can only find similarities in the name and the presence of alien creatures that invaded the in-game world.
Developed by Arkane Studios and published by Bethesda Softworks, Prey takes you on a journey on the space station named Talos I. As in many games out there – you find yourself on an abandoned facility, filled with corpses of the crew members, creatures that attack you and disastrous conditions.
Talos I has multiple areas that can be explored in order to complete missions, search clues, read emails and notes, find supplies and ammo.
- Arboretum – Structured as an artificial park.
- Talos I Bridge – It is the main control center.
- Crew Quarters – Primary living quarters for the crew.
- Deep Storage – Information processing hub.
- G.U.T.S. – Zero gravity service and transport tunnel.
- Hardware Labs – Research and development facility.
- Talos I Lobby – Main lobby of the station.
- Neuromod Divison – The research hub dedicated to Neuromods.
- Shuttlebay – Spaceport for landing and departing commercial spaceships.
- Psychotronics – Original Kletka facility.
- Life Support – Air and water filtration facility.
- Cargo Bay – Shipment processing hub.
- Power Plant – The source area of electricity production.
As a first-person perspective game, Prey lets you to interact with the world around you. The protagonist – which you can choose to be a male of a female – wakes up on a Monday, date March 15th 2032. You wake up in your room and you receive a phone-call from your brother regarding some tests you have to complete.
You receive your first quest- First Day On The Job.
Arriving at the testing area you discover that some sort of alien form is present among the crew members, called Mimics. Thing is, after this event, you once again wake up at the same location, date being the same. You discover that this was all a lie – your room and the space around you being just simulation labs. Your role in exploring and finding out what is really happening begins here.
I currently completely a few other quests like:
- Break Out
- An Office With A View
- Everything You Know Is About To Change
- Stolen Neuromods
- Zero G Propulsion System
- Breach Access
I still have some problems with finding key-cards and entering restricted areas – but this is one of the fun things about Prey – you can explore and solve quests as you want, taking your time and finding clues everywhere. One thing I like about the game is that it tells you the amount of time spend playing – like in those fascinating JRPGs, in which you explore and battle creatures over and over to develop and level up your characters. In Prey you can find chip-sets to evolve your suit, neuromodes to gain abilities, chip-sets to improve your weapons and many other things.
I spend almost 10 hours exploring the space station and battling Mimics and Phantoms and Corrupted machinery. So this guide-article will continue with part 2.0. in which I will talk about neuromods, technologies, recycle systems and other things you can do in Prey.
[to be continued]