Monthly Archives: December 2015

Happy New Year!

Well.. Goodbye 2015. I sincerely will not miss you since you were such a pain in the ass :))  Happy New Year! Wherever you are 🙂



Entering Zero Gravity


I never got to play Dead Space..until  a couple of weeks ago. It never really got me that interested but after trying it I must say it is splendid. And the soundtrack of the game is awesome.


Welcome to USG Ishimura – a mining star-ship designed to extract ore from various locations in the unknown space. After receiving a distress call from one of the people residing here – everything goes silent. You come aboard only to discover that the ship was infested with an alien pathogen that makes humans mutate and take various forms. They become necromorphs – really disturbing creatures that would do anything to eviscerate you.

Lots of action, lots of jump scares, really grotesque enemies and a well-written story.

Below you have the game’s soundtrack.. which  I listen right now.

Android Games: Storm of Knight


When I am not playing PC games, you can find me in bed with my tablet in my hands browsing through Android games on various sites.

Today I played Storm of Knight, a 2D online turn-based RPG. At first it is just another clone of League of Angels, with cartoonish graphics and turn-based combat set into a fantasy world where you fight villains. But after playing a couple of hours, new features are added to the gameplay, lots of them.


You go through different locations and fight monsters into completing quests. There are several ways to increase your power and level up:

Instance mode – normal, elite, trial, beast altar, treasure hunter, brave tower, angel and evil.

Challenge mode – arena, grimoire war, rob slave, hero expedition, the powerful king.

Events – various solo and team events.

Daily and achievement quests.

You can increase your character’s powers by obtaining loot and equipment in battles or buying from the shop, using runes to buy stuff in the exchange shop or just visiting the black market.

I currently have four characters. In the hero section you can level up, stage up (increase their powers using star-sacred souls – which look like a one-star dragon ball), you can change your formation and also recruit new characters.

Darkstep – main – level 23 – CP 17767


– Bronze necklace – M. Atk. +125, P. Atk. +125

– Bronze ring – M. Atk. +125, P. Atk. +125

– Bronze edge (sword) – M. Atk. +166, P. Atk. +166

– Bronze armor – HP +499

– Bronze trousers – HP +374, P. Def. +177


Sky strike – attacks single target in the front row with extra 150 damage and gains 8 mana.

Revenge blade – attacks single target in the front row twice with extra 150 damage using 12 mana.

God:  Phoenix blade – deals great damage on single target with extra 2100 damage, using 40 mana.

God’s punishment – attacks all enemies with extra 400 damage, using 18 mana.

Moon Chanter (Support) – level 30 – CP 4760

Skills: Moon Chord II – attacks random single target in the front row, causing 110% damage; Killer Rhapsody II – increases all teammates’ 15% + 100 attack for 3 rounds; Light of Stars I – passively increases 10% M. Atk.

Flame Princess (Magic) – level 27 – CP 4103

Skills: Frost Flame II – attacks random single target in the front row causing 110% damage; Monster Killer – attacks 3 random targets causing 50% + 30% damage; Magic Net I – passively increases 3% CRT. probability.

Holy Knight-S (Defense) – level 25 – CP 3365

Skills: Justice Hit II – attacks random single target in the front row, causing 110% damage; Divine Gift II – attacks enemy and recovers 12% + 600 self HP.

The gameplay is repetitive, it is fast-paced, easy to learn and easy to play. It doesn’t have a main story, just various dialogues about the world the game takes place in. I would say it is good for playing once, just to change the games you are playing. It has an anime-style representation of characters and I think that is the only reason I chose it.

Rated 2/5.

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Gaming 101: SOMA


I can proudly say that I played and finished (multiple times) each game from Frictional Games. That means Penumbra: Overture, Penumbra: Black Plague, Penumbra: Requiem, Amnesia: The Dark Descent, Amnesia: A Machine For Pigs and SOMA.

It is not the first time I write about these game. In articles like PenumbraShadows, Screams and Infernal Fears: The Penumbra CatalogueGaming 101: Penumbra OvertureSymphonious ConvectorsA Letter For RedGaming 101: Amnesia The Dark Descent I expressed my joy of playing these games, immersing into worlds of doubt, fear and sadness. All these games are great. Are exceptional. Are well written and have a unique style of story-telling.

[Spoiler Alert]

SOMA, the latest game from Frictional Games is a First Person Survival Horror Science Fiction Puzzle-Solving game. Set into a world where humankind is no longer an existing entity, after a comet destroyed almost the entire planet, SOMA takes you into the abyss of the North Atlantic Ocean where you wake up in a research facility called Pathos-II. Excerpt from SOMA Wiki says:

It was initially built to conduct thermal mining during the 2060s and, later, developed the Omega Space Gun. It has a diverse staff of scientists and engineers involved in multiple research projects such as marine sciences, hydro-culture, and deep sea construction. An artificial intelligence known as the WAU was used to oversee primary operations of the facility.

When a Comet impact in January 2103 rendered the surface of the Earth barren and killed all surface life, the staff of PATHOS-II became the last living humans on the planet. Knowing they would not be able to survive indefinitely, they began searching for alternative ways to extend their lives and ultimately, save what remains of the human race – the ARK program being among them. Not much is known about the events that followed, but eventually machines previously operated remotely by humans began to become self-aware and started to exhibit human traits. The facility eventually descended into the nightmarish state seen during the events of the game.

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The main character, Simon Jarrett experienced a trauma to the head after being involved a car accident. He decides to take some brain scans and medical treatment for eventually getting better, but the treatment and the solutions for his condition are nowhere to be found.

He wakes up after almost 100 years from the moment he first gets scanned, in a chamber on Pathos-II, having no idea what is going on and that he will undertake the mission of saving humanity, digitalized as scans on a virtual world called the Ark.

He travels from site to site, from one laboratory to another just to discover the horrifying truth that went on this facility. At certain points the story gets really dramatic, you have dialogues with deeper meanings, you have to take the lives of certain robots who don’t even realize that are not human anymore, you kill the last human that was alive at that time.

SOMA maintains the well-known atmosphere from all the Frictional games, an eerie, creepy, dark and sad atmosphere. But apart from the rest of the games, SOMA deals with more surreal elements, metal being mingled with organic material and having the ability to grow and infest beings and objects.

The soundtrack was composed by Mikko Tarmia and it is very beautiful. From dark themes to very pleasant ones they help developing SOMA’s story. He also did the soundtrack for the Penumbra Trilogy and Amnesia: The Dark Descent.

The puzzles are very easy to solve. I only got blocked once at some laboratory where you start an Ark simulation and I wasn’t paying enough attention when loading the Dummy, but eventually I got it. I really try not to use walk-throughs when playing games. Last time I went into one was when I was blocked in Metro 2033 and I really hated after seeing how simple it was to move on with the game. Also I needed a walk-through back when I played Syberia. And that’s it with the walk-throughs :)))

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The game uses a lot of dark tones and some bright lights and colors to define your direction or interaction points. You can listen to various radio transmissions or recordings, you can read journals, e-mails and notes from the staff of Pathos-II that really help making the story incredible. The voice acting is well-done, especially at moments when Simon gets really frustrated or annoyed by what is happening.

All-in-all SOMA is a very good, dramatic, bone-chilling experience. I played it twice, once because I was just mesmerized by it being released and the second time to save screenshots and carefully listen to all the story, for details, since I am into knowing all about the games I play.

I highly recommend it.