You would say that one person that is dead, should stay dead, right? And because we are not discussing zombies here, how is that a dead person can walk, talk, even think, apparently is full of live. This is one of the themes used in Outlast – first person psychological survival horror game developed and published by Red Barrels.
It was released on September 4, 2013 for Microsoft Windows and for PlayStation 4 on February 4, 2014.
In the shadows of Mount Massive Asylum, there are things that know no boundaries, no moral fiber and no shame. An experiment that was also a conjuring woke up an evil entity that consumes hatred and vengeance.
Miles Upshur, an investigative reporter enters this asylum to record and produce a story that would put a light upon the dark things hidden here by the Murkoff Corporation, who owns this place.
Run, hide or die. Classic survival horror established plan. No weapons against foes, no weapons to clear your path, only a camera to chase out the darkness.
Screams, noises that are from beyond our world, ghastly apparitions, a bunch of mad men let loose to do whatever sick thing their mind can imagine. At some point we witness necrophilia, live murders, you get chased by these lunatics who want to taste your meat.
Blood, corpses, mutilated bodies, decomposing remains, heads…
Driven by curiosity, you infiltrate the depths of the asylum, crawling through sewers and listening to the prophecies of self-proclaimed Father Martin.
You have to witness “amazing” things that are hidden from public, hidden even to the naked eye. Variants roam the halls of the asylum. Their bodies are mutilated and extremely modified. Then there is Walrider, Father Martin’s deity, a humanoid ghastly shape of nanites, which is visible only through the night vision of the camera, until later in the game.
Outlast offers lots of jump-scares, a dark atmosphere, a gruesome depiction of an altered reality.
Best played at night with headphones.