Interactive Fiction

Every time we choose to walk a bit into the unreal – choosing a fantasy world to explore, we are accepting a session of interactive fiction.

This concept was the basic of the video-game, by offering the player a chance to concoct a story just like he wanted to.

Interactive fiction is about two things: using different commands to control the character and to influence the environment. Of course that this element evolved as a part of an adventure game.

By choosing the desired continuation of the story, each one of the involved persons can contribute personally to the complexity of the story.

Interactive fiction was first represented by text-only games. Dialogues, actions and other parts of a plot were used to complete a production.

From the different types of interactive fiction we can point: – hypertext fiction [the story is non-linear, the reader can choose the way he wishes to progress with the lecture], – collaborative fiction [one story shaped by several authors], – participatory fiction [shaped only after the implication of a person].

In many games, there are put different ways to pass an obstacle, to clear a path or to complete a mission.

With the correct command, the player can easily obtain info about the action he has to complete. At first, the text adventure games were able to understand simple commands as constructions of verb-noun nature.

Later, the technological progress permitted the player to use full sentences.

From here just one step to the modern-age visual novel [which will be presented in a future article].

Interactive fiction is the perfect combination to describe how video games work in the mind of those who choose to spend their time this way. Every movement and every action is just a part of this whole concept – the one who permits us to enter a fantastic universe.

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